Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for EMotionFX::SimulatedObject, including all inherited members.
AddSimulatedJoint(size_t jointIndex) (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
AddSimulatedJointAndChildren(size_t jointIndex) (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
AddSimulatedJoints(AZStd::vector< size_t > jointIndexes) (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
AZ_RTTI(SimulatedObject, "{8CF0F474-69DC-4DE3-AF19-002F19DA27DB}", SimulatedCommon) (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
AZ_RTTI(SimulatedCommon, "{CAABEF38-EBE6-4C39-B579-88228CE85B35}") (defined in EMotionFX::SimulatedCommon) | EMotionFX::SimulatedCommon | |
Clear() (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
ContainsSimulatedJoint(const SimulatedJoint *joint) const (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
FindSimulatedJointBySkeletonJointIndex(size_t skeletonJointIndex) const (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
GetColliderTags() const (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
GetDampingFactor() const (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
GetGravityFactor() const (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
GetName() const (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
GetNumSimulatedJoints() const (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | inline |
GetNumSimulatedRootJoints() const (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
GetSimulatedJoint(size_t index) const (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | inline |
GetSimulatedJoints() const (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | inline |
GetSimulatedObjectSetup() const (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | inline |
GetSimulatedRootJoint(size_t rootIndex) const (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
GetSimulatedRootJointIndex(const SimulatedJoint *rootJoint) const (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
GetStiffnessFactor() const (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
InitAfterLoading(SimulatedObjectSetup *setup) (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
Reflect(AZ::ReflectContext *context) (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | static |
RemoveSimulatedJoint(size_t jointIndex, bool removeChildren=false) (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
SetColliderTags(const AZStd::vector< AZStd::string > &tags) (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
SetDampingFactor(float newDampingFactor) (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
SetGravityFactor(float newGravityFactor) (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
SetName(const AZStd::string &newName) (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
SetStiffnessFactor(float newStiffnessFactor) (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
SimulatedObject()=default (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | |
SimulatedObject(SimulatedObjectSetup *setup, const AZStd::string &objectName={}) (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject | explicit |
~SimulatedCommon()=default (defined in EMotionFX::SimulatedCommon) | EMotionFX::SimulatedCommon | virtual |
~SimulatedObject() override (defined in EMotionFX::SimulatedObject) | EMotionFX::SimulatedObject |