Open 3D Engine EMotionFX Gem API Reference  24.09
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EMotionFX::Skeleton Member List

This is the complete list of members for EMotionFX::Skeleton, including all inherited members.

AddNode(Node *node) (defined in EMotionFX::Skeleton)EMotionFX::Skeleton
AddRootNode(size_t nodeIndex)EMotionFX::Skeleton
CalcHierarchyDepthForNode(size_t nodeIndex) const (defined in EMotionFX::Skeleton)EMotionFX::Skeleton
Clone() (defined in EMotionFX::Skeleton)EMotionFX::Skeleton
Create() (defined in EMotionFX::Skeleton)EMotionFX::Skeletonstatic
DecreaseReferenceCount()MCore::RefCounted
Delete() (defined in MCore::RefCounted)MCore::RefCountedprotectedvirtual
Destroy()MCore::RefCounted
FindNodeAndIndexByName(const AZStd::string &name, size_t &outIndex) constEMotionFX::Skeleton
FindNodeByID(size_t id) constEMotionFX::Skeleton
FindNodeByName(const char *name) constEMotionFX::Skeleton
FindNodeByName(const AZStd::string &name) const (defined in EMotionFX::Skeleton)EMotionFX::Skeleton
FindNodeByNameNoCase(const char *name) constEMotionFX::Skeleton
GetBindPose() const (defined in EMotionFX::Skeleton)EMotionFX::Skeletoninline
GetBindPose() (defined in EMotionFX::Skeleton)EMotionFX::Skeletoninline
GetNode(size_t index) const (defined in EMotionFX::Skeleton)EMotionFX::Skeletoninline
GetNumNodes() const (defined in EMotionFX::Skeleton)EMotionFX::Skeletoninline
GetNumRootNodes() constEMotionFX::Skeletoninline
GetReferenceCount() constMCore::RefCounted
GetRootNodeIndex(size_t nr) constEMotionFX::Skeletoninline
IncreaseReferenceCount()MCore::RefCounted
LogNodes() (defined in EMotionFX::Skeleton)EMotionFX::Skeleton
RefCounted()MCore::RefCounted
RemoveAllNodes(bool delFromMem=true) (defined in EMotionFX::Skeleton)EMotionFX::Skeleton
RemoveAllRootNodes()EMotionFX::Skeleton
RemoveNode(size_t nodeIndex, bool delFromMem=true) (defined in EMotionFX::Skeleton)EMotionFX::Skeleton
RemoveRootNode(size_t nr)EMotionFX::Skeleton
ReserveNodes(size_t numNodes) (defined in EMotionFX::Skeleton)EMotionFX::Skeleton
ReserveRootNodes(size_t numNodes)EMotionFX::Skeleton
SetNode(size_t index, Node *node)EMotionFX::Skeleton
SetNumNodes(size_t numNodes)EMotionFX::Skeleton
UpdateNodeIndexValues(size_t startNode=0)EMotionFX::Skeleton
~RefCounted()MCore::RefCountedvirtual