Open 3D Engine EMotionFX Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
EMotionFX::SpringSolver Member List

This is the complete list of members for EMotionFX::SpringSolver, including all inherited members.

AddJoint(const SimulatedJoint *joint) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
AddSupportSpring(size_t nodeA, size_t nodeB, float restLength=-1.0f) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
AddSupportSpring(AZStd::string_view nodeNameA, AZStd::string_view nodeNameB, float restLength=-1.0f) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
AdjustParticles(const ParticleAdjustFunction &func) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
DebugRender(const Pose &pose, bool renderColliders, bool renderLimits, const AZ::Color &color) const (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
FindParticle(size_t jointIndex) const (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
FindParticle(AZStd::string_view nodeName) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
GetCollisionEnabled() const (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolverinline
GetCollisionObject(size_t index) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolverinline
GetDampingFactor() const (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolverinline
GetGravity() const (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
GetGravityFactor() const (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolverinline
GetNumCollisionObjects() const (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolverinline
GetNumIterations() const (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
GetNumParticles() const (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolverinline
GetNumSprings() const (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolverinline
GetParticle(size_t index) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolverinline
GetSpring(size_t index) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolverinline
GetStiffnessFactor() const (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolverinline
Init(const InitSettings &initSettings) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
Log() (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
ParticleAdjustFunction typedef (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
RemoveAllCollisionObjects() (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolverinline
RemoveCollisionObject(size_t index) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolverinline
RemoveJoint(size_t jointIndex) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
RemoveJoint(AZStd::string_view nodeName) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
RemoveSupportSpring(size_t jointIndexA, size_t jointIndexB) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
RemoveSupportSpring(AZStd::string_view nodeNameA, AZStd::string_view nodeNameB) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
SetCollisionEnabled(bool enabled) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolverinline
SetDampingFactor(float factor) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolverinline
SetGravity(const AZ::Vector3 &gravity) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
SetGravityFactor(float factor) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolverinline
SetNumIterations(size_t numIterations) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
SetParentParticle(size_t parentParticleIndex) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolverinline
SetStiffnessFactor(float factor) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolverinline
SpringSolver() (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
Stabilize() (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver
Update(const Pose &inputPose, Pose &pose, float timePassedInSeconds) (defined in EMotionFX::SpringSolver)EMotionFX::SpringSolver