Open 3D Engine EMotionFX Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
EMotionFX::StringParameter Member List

This is the complete list of members for EMotionFX::StringParameter, including all inherited members.

AssignDefaultValueToAttribute(MCore::Attribute *attribute) const override (defined in EMotionFX::StringParameter)EMotionFX::StringParametervirtual
AZ_RTTI((DefaultValueParameter, "{AE70C43D-6BAE-4EDF-A1CF-FC18B9F92ABB}", AZStd::string, StringParameter), ValueParameter) (defined in EMotionFX::DefaultValueParameter< AZStd::string, StringParameter >)EMotionFX::DefaultValueParameter< AZStd::string, StringParameter >
AZ_RTTI_NO_TYPE_INFO_DECL() (defined in EMotionFX::StringParameter)EMotionFX::StringParameter
ConstructDefaultValueAsAttribute() const override (defined in EMotionFX::StringParameter)EMotionFX::StringParametervirtual
DefaultValueParameter(const AZStd::string &defaultValue, AZStd::string name={}, AZStd::string description={}) (defined in EMotionFX::DefaultValueParameter< AZStd::string, StringParameter >)EMotionFX::DefaultValueParameter< AZStd::string, StringParameter >inlineexplicit
GetDefaultValue() const (defined in EMotionFX::DefaultValueParameter< AZStd::string, StringParameter >)EMotionFX::DefaultValueParameter< AZStd::string, StringParameter >inline
GetDescription() const (defined in EMotionFX::Parameter)EMotionFX::Parameterinline
GetName() const (defined in EMotionFX::Parameter)EMotionFX::Parameterinline
GetType() const override (defined in EMotionFX::StringParameter)EMotionFX::StringParametervirtual
GetTypeDisplayName() const override (defined in EMotionFX::StringParameter)EMotionFX::StringParametervirtual
IsNameValid(const AZStd::string &name, AZStd::string *outInvalidCharacters) (defined in EMotionFX::Parameter)EMotionFX::Parameterstatic
m_defaultValue (defined in EMotionFX::DefaultValueParameter< AZStd::string, StringParameter >)EMotionFX::DefaultValueParameter< AZStd::string, StringParameter >protected
m_descriptionEMotionFX::Parameterprotected
m_nameEMotionFX::Parameterprotected
Parameter()=default (defined in EMotionFX::Parameter)EMotionFX::Parameter
Parameter(AZStd::string name, AZStd::string description={}) (defined in EMotionFX::Parameter)EMotionFX::Parameterinlineexplicit
Reflect(AZ::ReflectContext *context) (defined in EMotionFX::StringParameter)EMotionFX::StringParameterstatic
s_invalidCharacters (defined in EMotionFX::Parameter)EMotionFX::Parameterprotectedstatic
SetDefaultValue(const AZStd::string &newValue) (defined in EMotionFX::DefaultValueParameter< AZStd::string, StringParameter >)EMotionFX::DefaultValueParameter< AZStd::string, StringParameter >inline
SetDefaultValueFromAttribute(MCore::Attribute *attribute) override (defined in EMotionFX::StringParameter)EMotionFX::StringParametervirtual
SetDescription(const AZStd::string &description) (defined in EMotionFX::Parameter)EMotionFX::Parameterinline
SetMaxValueFromAttribute(MCore::Attribute *attribute) (defined in EMotionFX::ValueParameter)EMotionFX::ValueParameterinlinevirtual
SetMinValueFromAttribute(MCore::Attribute *attribute) (defined in EMotionFX::ValueParameter)EMotionFX::ValueParameterinlinevirtual
SetName(const AZStd::string &name) (defined in EMotionFX::Parameter)EMotionFX::Parameterinline
StringParameter() (defined in EMotionFX::StringParameter)EMotionFX::StringParameterinline
StringParameter(const AZStd::string &name, const AZStd::string &description={}) (defined in EMotionFX::StringParameter)EMotionFX::StringParameterinlineexplicit
StringParameter(const AZStd::string &defaultValue, const AZStd::string &name, const AZStd::string &description={}) (defined in EMotionFX::StringParameter)EMotionFX::StringParameterinline
ValueParameter()=default (defined in EMotionFX::ValueParameter)EMotionFX::ValueParameter
ValueParameter(AZStd::string name, AZStd::string description={}) (defined in EMotionFX::ValueParameter)EMotionFX::ValueParameterinlineexplicit
~Parameter()=default (defined in EMotionFX::Parameter)EMotionFX::Parametervirtual
~ValueParameter() override=default (defined in EMotionFX::ValueParameter)EMotionFX::ValueParameter