This is the complete list of members for EMotionFX::SubMesh, including all inherited members.
CalcNumTriangles() const | EMotionFX::SubMesh | |
Clone(Mesh *newParentMesh) | EMotionFX::SubMesh | |
Create(Mesh *parentMesh, uint32 startVertex, uint32 startIndex, uint32 startPolygon, uint32 numVerts, uint32 numIndices, uint32 numPolygons, size_t numBones) | EMotionFX::SubMesh | static |
DecreaseReferenceCount() | MCore::RefCounted | |
Delete() (defined in MCore::RefCounted) | MCore::RefCounted | protectedvirtual |
Destroy() | MCore::RefCounted | |
FindBoneIndex(size_t nodeNr) const | EMotionFX::SubMesh | |
GetBone(size_t index) const | EMotionFX::SubMesh | inline |
GetBones() | EMotionFX::SubMesh | inline |
GetBonesArray() const | EMotionFX::SubMesh | inline |
GetBonesArray() | EMotionFX::SubMesh | inline |
GetIndices() const | EMotionFX::SubMesh | |
GetNumBones() const | EMotionFX::SubMesh | inline |
GetNumIndices() const | EMotionFX::SubMesh | |
GetNumPolygons() const | EMotionFX::SubMesh | |
GetNumVertices() const | EMotionFX::SubMesh | |
GetParentMesh() const | EMotionFX::SubMesh | |
GetPolygonVertexCounts() const | EMotionFX::SubMesh | |
GetReferenceCount() const | MCore::RefCounted | |
GetStartIndex() const | EMotionFX::SubMesh | |
GetStartPolygon() const | EMotionFX::SubMesh | |
GetStartVertex() const | EMotionFX::SubMesh | |
IncreaseReferenceCount() | MCore::RefCounted | |
m_bones | EMotionFX::SubMesh | protected |
m_numIndices | EMotionFX::SubMesh | protected |
m_numPolygons | EMotionFX::SubMesh | protected |
m_numVertices | EMotionFX::SubMesh | protected |
m_parentMesh | EMotionFX::SubMesh | protected |
m_startIndex | EMotionFX::SubMesh | protected |
m_startPolygon | EMotionFX::SubMesh | protected |
m_startVertex | EMotionFX::SubMesh | protected |
RefCounted() | MCore::RefCounted | |
ReinitBonesArray(SkinningInfoVertexAttributeLayer *skinLayer) | EMotionFX::SubMesh | |
RemapBone(size_t oldNodeNr, size_t newNodeNr) | EMotionFX::SubMesh | |
RemoveBone(size_t index) | EMotionFX::SubMesh | |
SetBone(size_t index, size_t nodeIndex) | EMotionFX::SubMesh | |
SetNumBones(size_t numBones) | EMotionFX::SubMesh | |
SetNumIndices(uint32 numIndices) | EMotionFX::SubMesh | |
SetNumVertices(uint32 numVertices) | EMotionFX::SubMesh | |
SetParentMesh(Mesh *mesh) | EMotionFX::SubMesh | |
SetStartIndex(uint32 indexOffset) | EMotionFX::SubMesh | |
SetStartPolygon(uint32 polygonNumber) | EMotionFX::SubMesh | |
SetStartVertex(uint32 vertexOffset) | EMotionFX::SubMesh | |
SubMesh(Mesh *parentMesh, uint32 startVertex, uint32 startIndex, uint32 startPolygon, uint32 numVerts, uint32 numIndices, uint32 numPolygons, size_t numBones) | EMotionFX::SubMesh | protected |
~RefCounted() | MCore::RefCounted | virtual |
~SubMesh() | EMotionFX::SubMesh | protected |