Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for EMotionFX::ValueParameter, including all inherited members.
AssignDefaultValueToAttribute(MCore::Attribute *attribute) const =0 (defined in EMotionFX::ValueParameter) | EMotionFX::ValueParameter | pure virtual |
ConstructDefaultValueAsAttribute() const =0 (defined in EMotionFX::ValueParameter) | EMotionFX::ValueParameter | pure virtual |
GetDescription() const (defined in EMotionFX::Parameter) | EMotionFX::Parameter | inline |
GetName() const (defined in EMotionFX::Parameter) | EMotionFX::Parameter | inline |
GetType() const =0 (defined in EMotionFX::ValueParameter) | EMotionFX::ValueParameter | pure virtual |
GetTypeDisplayName() const =0 (defined in EMotionFX::Parameter) | EMotionFX::Parameter | pure virtual |
IsNameValid(const AZStd::string &name, AZStd::string *outInvalidCharacters) (defined in EMotionFX::Parameter) | EMotionFX::Parameter | static |
m_description | EMotionFX::Parameter | protected |
m_name | EMotionFX::Parameter | protected |
Parameter()=default (defined in EMotionFX::Parameter) | EMotionFX::Parameter | |
Parameter(AZStd::string name, AZStd::string description={}) (defined in EMotionFX::Parameter) | EMotionFX::Parameter | inlineexplicit |
Reflect(AZ::ReflectContext *context) (defined in EMotionFX::ValueParameter) | EMotionFX::ValueParameter | static |
s_invalidCharacters (defined in EMotionFX::Parameter) | EMotionFX::Parameter | protectedstatic |
SetDefaultValueFromAttribute(MCore::Attribute *attribute)=0 (defined in EMotionFX::ValueParameter) | EMotionFX::ValueParameter | pure virtual |
SetDescription(const AZStd::string &description) (defined in EMotionFX::Parameter) | EMotionFX::Parameter | inline |
SetMaxValueFromAttribute(MCore::Attribute *attribute) (defined in EMotionFX::ValueParameter) | EMotionFX::ValueParameter | inlinevirtual |
SetMinValueFromAttribute(MCore::Attribute *attribute) (defined in EMotionFX::ValueParameter) | EMotionFX::ValueParameter | inlinevirtual |
SetName(const AZStd::string &name) (defined in EMotionFX::Parameter) | EMotionFX::Parameter | inline |
ValueParameter()=default (defined in EMotionFX::ValueParameter) | EMotionFX::ValueParameter | |
ValueParameter(AZStd::string name, AZStd::string description={}) (defined in EMotionFX::ValueParameter) | EMotionFX::ValueParameter | inlineexplicit |
~Parameter()=default (defined in EMotionFX::Parameter) | EMotionFX::Parameter | virtual |
~ValueParameter() override=default (defined in EMotionFX::ValueParameter) | EMotionFX::ValueParameter |