Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for MCore::BoundingSphere, including all inherited members.
BoundingSphere() | MCore::BoundingSphere | inline |
BoundingSphere(const AZ::Vector3 &pos, float rad) | MCore::BoundingSphere | inline |
BoundingSphere(const AZ::Vector3 &pos, float rad, float radSq) | MCore::BoundingSphere | inline |
Contains(const AZ::Vector3 &v) | MCore::BoundingSphere | inline |
Contains(const BoundingSphere &s) const | MCore::BoundingSphere | inline |
EncapsulateFast(const AZ::Vector3 &v) | MCore::BoundingSphere | inline |
GetCenter() const | MCore::BoundingSphere | inline |
GetRadius() const | MCore::BoundingSphere | inline |
GetRadiusSquared() const | MCore::BoundingSphere | inline |
Init() | MCore::BoundingSphere | inline |
Intersects(const BoundingSphere &s) const | MCore::BoundingSphere | inline |
SetCenter(const AZ::Vector3 ¢er) | MCore::BoundingSphere | inline |
SetRadius(float radius) | MCore::BoundingSphere | inline |