Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for MCore::Random, including all inherited members.
PlaneHalton(float *result, uint32 num, uint32 p2=3) | MCore::Random | static |
PlaneHalton2(float *result, uint32 num, uint32 baseA=2, uint32 baseB=3) | MCore::Random | static |
PlaneHammersley(float *result, uint32 num) | MCore::Random | static |
PlaneHammersley2(float *result, uint32 num, uint32 base) | MCore::Random | static |
RandDirVecF() | MCore::Random | static |
RandF() | MCore::Random | inlinestatic |
RandF(float minVal, float maxVal) | MCore::Random | inlinestatic |
RandomDirVec(const AZ::Vector3 &dir, float coneAngle) | MCore::Random | static |
RandomDirVec(const AZ::Vector3 &dir, float coneAngle, uint32 gridSizeX, uint32 gridSizeY, uint32 xGridPos, uint32 yGridPos) | MCore::Random | static |
RandomDirVec(const AZ::Vector3 &dir, float startPhi, float endPhi, float startTheta, float endTheta, bool midPoint=false) | MCore::Random | static |
RandomDirVectorsHalton(const AZ::Vector3 &dir, float coneAngle, size_t numVectors, uint32 p2=3) | MCore::Random | static |
RandomDirVectorsHalton2(const AZ::Vector3 &dir, float coneAngle, size_t numVectors, uint32 baseA=2, uint32 baseB=3) | MCore::Random | static |
RandomDirVectorsHammersley(const AZ::Vector3 &dir, float coneAngle, uint32 numVectors) | MCore::Random | static |
RandomDirVectorsHammersley2(const AZ::Vector3 &dir, float coneAngle, uint32 numVectors, uint32 base) | MCore::Random | static |
RandomDirVectorsStratisfied(const AZ::Vector3 &dir, float coneAngle, uint32 numVectors) | MCore::Random | static |
RandomVecF() | MCore::Random | inlinestatic |
UVToVector(const AZ::Vector3 &dir, float coneAngle, float u, float v) | MCore::Random | static |