Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for MCore::Ray, including all inherited members.
GetDest() const | MCore::Ray | inline |
GetDirection() const | MCore::Ray | inline |
GetOrigin() const | MCore::Ray | inline |
Intersects(const BoundingSphere &s, AZ::Vector3 *intersectA=nullptr, AZ::Vector3 *intersectB=nullptr) const | MCore::Ray | |
Intersects(const PlaneEq &p, AZ::Vector3 *intersect=nullptr) const | MCore::Ray | |
Intersects(const AZ::Vector3 &p1, const AZ::Vector3 &p2, const AZ::Vector3 &p3, AZ::Vector3 *intersect=nullptr, float *baryU=nullptr, float *baryV=nullptr) const | MCore::Ray | |
Length() const | MCore::Ray | inline |
Ray() | MCore::Ray | inline |
Ray(const AZ::Vector3 &org, const AZ::Vector3 &endPoint) | MCore::Ray | inline |
Ray(const AZ::Vector3 &org, const AZ::Vector3 &endPoint, const AZ::Vector3 &dir) | MCore::Ray | inline |
Set(const AZ::Vector3 &org, const AZ::Vector3 &endPoint) | MCore::Ray | inline |
SetDest(const AZ::Vector3 &dest) | MCore::Ray | inline |
SetOrigin(const AZ::Vector3 &org) | MCore::Ray | inline |