Open 3D Engine GameState Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for GameState::IGameState, including all inherited members.
AZ_CLASS_ALLOCATOR(IGameState, AZ::SystemAllocator) (defined in GameState::IGameState) | GameState::IGameState | |
AZ_RTTI(IGameState, "{AF3F218C-37E0-4351-86EC-03B9BA49C5C7}") (defined in GameState::IGameState) | GameState::IGameState | |
GameStateSystemComponent (defined in GameState::IGameState) | GameState::IGameState | friend |
IGameState()=default | GameState::IGameState | |
OnEnter() | GameState::IGameState | inlineprotectedvirtual |
OnExit() | GameState::IGameState | inlineprotectedvirtual |
OnPopped() | GameState::IGameState | inlineprotectedvirtual |
OnPushed() | GameState::IGameState | inlineprotectedvirtual |
OnUpdate() | GameState::IGameState | inlineprotectedvirtual |
~IGameState()=default | GameState::IGameState | virtual |