AZ_CLASS_ALLOCATOR(GameStateLevelRunning, AZ::SystemAllocator) (defined in GameStateSamples::GameStateLevelRunning) | GameStateSamples::GameStateLevelRunning | |
AZ_RTTI(GameStateLevelRunning, "{93501205-D39D-4E91-B93C-1E16EFAEEB43}", IGameState) (defined in GameStateSamples::GameStateLevelRunning) | GameStateSamples::GameStateLevelRunning | |
GameStateLevelRunning()=default | GameStateSamples::GameStateLevelRunning | |
GetPauseButtonCanvasAssetPath() (defined in GameStateSamples::GameStateLevelRunning) | GameStateSamples::GameStateLevelRunning | inlineprotectedvirtual |
GetPriority() const override | GameStateSamples::GameStateLevelRunning | inlineprotected |
LoadPauseButtonCanvas() | GameStateSamples::GameStateLevelRunning | inlineprotectedvirtual |
m_pauseButtonCanvasEntityId | GameStateSamples::GameStateLevelRunning | protected |
OnApplicationConstrained(AzFramework::ApplicationLifecycleEvents::Event) override | GameStateSamples::GameStateLevelRunning | inlineprotected |
OnEnter() override | GameStateSamples::GameStateLevelRunning | inlineprotected |
OnExit() override | GameStateSamples::GameStateLevelRunning | inlineprotected |
OnInputChannelEventFiltered(const AzFramework::InputChannel &inputChannel) override | GameStateSamples::GameStateLevelRunning | inlineprotected |
OnPopped() override | GameStateSamples::GameStateLevelRunning | inlineprotected |
OnPushed() override | GameStateSamples::GameStateLevelRunning | inlineprotected |
OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override | GameStateSamples::GameStateLevelRunning | inlineprotected |
PushLevelPausedGameState() | GameStateSamples::GameStateLevelRunning | inlineprotectedvirtual |
UnloadPauseButtonCanvas() (defined in GameStateSamples::GameStateLevelRunning) | GameStateSamples::GameStateLevelRunning | inlineprotectedvirtual |
~GameStateLevelRunning() override=default | GameStateSamples::GameStateLevelRunning | |