AZ_CLASS_ALLOCATOR(GameStateMainMenu, AZ::SystemAllocator) (defined in GameStateSamples::GameStateMainMenu) | GameStateSamples::GameStateMainMenu | |
AZ_RTTI(GameStateMainMenu, "{53EB59EC-77F1-4C8E-AC5F-B2A94F15AF31}", IGameState) (defined in GameStateSamples::GameStateMainMenu) | GameStateSamples::GameStateMainMenu | |
GameStateMainMenu()=default | GameStateSamples::GameStateMainMenu | |
GetMainMenuCanvasAssetPath() (defined in GameStateSamples::GameStateMainMenu) | GameStateSamples::GameStateMainMenu | inlineprotectedvirtual |
LoadGameOptionsFromPersistentStorage() | GameStateSamples::GameStateMainMenu | inlineprotectedvirtual |
LoadMainMenuCanvas() | GameStateSamples::GameStateMainMenu | inlineprotectedvirtual |
m_localUserLobbySubState (defined in GameStateSamples::GameStateMainMenu) | GameStateSamples::GameStateMainMenu | protected |
m_mainMenuCanvasEntityId (defined in GameStateSamples::GameStateMainMenu) | GameStateSamples::GameStateMainMenu | protected |
m_shouldRefreshLevelListDisplay (defined in GameStateSamples::GameStateMainMenu) | GameStateSamples::GameStateMainMenu | protected |
OnEnter() override | GameStateSamples::GameStateMainMenu | inlineprotected |
OnExit() override | GameStateSamples::GameStateMainMenu | inlineprotected |
OnPopped() override | GameStateSamples::GameStateMainMenu | inlineprotected |
OnPushed() override | GameStateSamples::GameStateMainMenu | inlineprotected |
OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override | GameStateSamples::GameStateMainMenu | inlineprotected |
OnUpdate() override | GameStateSamples::GameStateMainMenu | inlineprotected |
RefreshLevelListDisplay() | GameStateSamples::GameStateMainMenu | inlineprotectedvirtual |
UnloadMainMenuCanvas() (defined in GameStateSamples::GameStateMainMenu) | GameStateSamples::GameStateMainMenu | inlineprotectedvirtual |
~GameStateMainMenu() override=default | GameStateSamples::GameStateMainMenu | |