Open 3D Engine LmbrCentral Gem API Reference 26.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
LmbrCentral::LookAtComponentRequests Member List

This is the complete list of members for LmbrCentral::LookAtComponentRequests, including all inherited members.

GetApplyLookAtTransform() const =0LmbrCentral::LookAtComponentRequestspure virtual
GetAxis() const =0LmbrCentral::LookAtComponentRequestspure virtual
GetEnabled() const =0LmbrCentral::LookAtComponentRequestspure virtual
GetFixatePitch() const =0LmbrCentral::LookAtComponentRequestspure virtual
GetFixateRoll() const =0LmbrCentral::LookAtComponentRequestspure virtual
GetFixateYaw() const =0LmbrCentral::LookAtComponentRequestspure virtual
GetLookAtTransform() const =0LmbrCentral::LookAtComponentRequestspure virtual
GetStrength() const =0LmbrCentral::LookAtComponentRequestspure virtual
GetTarget() const =0LmbrCentral::LookAtComponentRequestspure virtual
GetTargetPosition() const =0LmbrCentral::LookAtComponentRequestspure virtual
SetApplyLookAtTransform(bool applyLookAtTransform)LmbrCentral::LookAtComponentRequestsinlinevirtual
SetAxis(AZ::Transform::Axis axis=AZ::Transform::Axis::ZPositive)LmbrCentral::LookAtComponentRequestsinlinevirtual
SetEnabled(bool enabled)LmbrCentral::LookAtComponentRequestsinlinevirtual
SetFixatePitch(const bool fixatePitch)LmbrCentral::LookAtComponentRequestsinlinevirtual
SetFixateRoll(const bool fixateRoll)LmbrCentral::LookAtComponentRequestsinlinevirtual
SetFixateYaw(const bool fixateYaw)LmbrCentral::LookAtComponentRequestsinlinevirtual
SetStrength(const float strength)LmbrCentral::LookAtComponentRequestsinlinevirtual
SetTarget(const AZ::EntityId &targetEntity)LmbrCentral::LookAtComponentRequestsinlinevirtual
SetTargetPosition(const AZ::Vector3 &position)LmbrCentral::LookAtComponentRequestsinlinevirtual