Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for CLyShine, including all inherited members.
AZ_RTTI(ILyShine, "{652ED9D7-0782-44E8-BCE7-65DD38C90907}") (defined in ILyShine) | ILyShine | |
CLyShine() | CLyShine | |
CreateCanvas() override | CLyShine | virtual |
CreateCanvasInEditor(UiEntityContext *entityContext) override | CLyShine | virtual |
CreateSprite(const AZ::Data::Asset< AZ::RPI::AttachmentImageAsset > &attachmentImageAsset) override | CLyShine | virtual |
DecrementVisibleCounter() override (defined in CLyShine) | CLyShine | |
DoesSpriteTextureAssetExist(const AZStd::string &pathname) override | CLyShine | virtual |
ExecuteQueuedEvents() override | CLyShine | virtual |
FindCanvasById(LyShine::CanvasId id) override | CLyShine | virtual |
FindLoadedCanvasByPathName(const AZStd::string &assetIdPathname) override | CLyShine | virtual |
GetDraw2d() override | CLyShine | virtual |
GetRenderTargets() override (defined in CLyShine) | CLyShine | |
GetTickOrder() override (defined in CLyShine) | CLyShine | |
GetUiCursorPosition() override (defined in CLyShine) | CLyShine | |
GetUiRenderer() (defined in CLyShine) | CLyShine | |
GetUiRendererForEditor() (defined in CLyShine) | CLyShine | |
ILyShine()=default (defined in ILyShine) | ILyShine | |
IncrementVisibleCounter() override (defined in CLyShine) | CLyShine | |
IsUiCursorVisible() override (defined in CLyShine) | CLyShine | |
LoadCanvas(const AZStd::string &assetIdPathname) override | CLyShine | virtual |
LoadCanvasInEditor(const AZStd::string &assetIdPathname, const AZStd::string &sourceAssetPathname, UiEntityContext *entityContext) override | CLyShine | virtual |
LoadSprite(const AZStd::string &pathname) override | CLyShine | virtual |
LoadTexture(const AZStd::string &pathname) override | CLyShine | virtual |
OnBootstrapSceneReady(AZ::RPI::Scene *bootstrapScene) override (defined in CLyShine) | CLyShine | |
OnInputChannelEventFiltered(const AzFramework::InputChannel &inputChannel) override (defined in CLyShine) | CLyShine | |
OnInputTextEventFiltered(const AZStd::string &textUTF8) override (defined in CLyShine) | CLyShine | |
OnLevelUnload() override | CLyShine | virtual |
OnLoadScreenUnloaded() override | CLyShine | virtual |
OnRenderTick() override (defined in CLyShine) | CLyShine | |
OnTick(float deltaTime, AZ::ScriptTimePoint time) override (defined in CLyShine) | CLyShine | |
PostInit() override | CLyShine | virtual |
Release() override | CLyShine | virtual |
ReleaseCanvas(AZ::EntityId canvas, bool forEditor) override | CLyShine | virtual |
ReleaseCanvasDeferred(AZ::EntityId canvas) override | CLyShine | virtual |
ReloadCanvasFromXml(const AZStd::string &xmlString, UiEntityContext *entityContext) override | CLyShine | virtual |
Render() override | CLyShine | virtual |
Reset() override | CLyShine | virtual |
RunUnitTests(IConsoleCmdArgs *cmdArgs) (defined in CLyShine) | CLyShine | static |
SetUiCursor(const char *cursorImagePath) override (defined in CLyShine) | CLyShine | |
SetUiCursorPosition(const AZ::Vector2 &) override (defined in CLyShine) | CLyShine | |
SetUiRendererForEditor(AZStd::shared_ptr< UiRenderer > uiRenderer) (defined in CLyShine) | CLyShine | |
SetViewportSize(AZ::Vector2 viewportSize) override | CLyShine | virtual |
Update(float deltaTimeInSeconds) override | CLyShine | virtual |
~CLyShine() override (defined in CLyShine) | CLyShine | |
~ILyShine()=default (defined in ILyShine) | ILyShine | virtual |