Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for CSprite, including all inherited members.
AddSpriteSheetCell(const SpriteSheetCell &spriteSheetCell) override | CSprite | virtual |
AreBordersZeroWidth() const override | CSprite | virtual |
AreCellBordersZeroWidth(int index) const override | CSprite | virtual |
CellIndexWithinRange(int cellIndex) const (defined in CSprite) | CSprite | protected |
ClearSpriteSheetCells() override | CSprite | virtual |
CreateSprite(const AZ::Data::Asset< AZ::RPI::AttachmentImageAsset > &attachmentImageAsset) (defined in CSprite) | CSprite | static |
CSprite() | CSprite | |
DoesSpriteTextureAssetExist(const AZStd::string &pathname) (defined in CSprite) | CSprite | static |
FixUpSourceImagePathFromUserDefinedPath(const AZStd::string &userDefinedPath, AZStd::string &sourceImagePath) | CSprite | static |
GetBorders() const override | CSprite | virtual |
GetCellAlias(int cellIndex) const override | CSprite | virtual |
GetCellIndexFromAlias(const AZStd::string &cellAlias) const override | CSprite | virtual |
GetCellSize(int cellIndex) override | CSprite | virtual |
GetCellUvBorders(int cellIndex) const override | CSprite | virtual |
GetCellUvCoords(int cellIndex) const override | CSprite | virtual |
GetCellUvSize(int cellIndex) const override | CSprite | virtual |
GetImage() override (defined in CSprite) | CSprite | virtual |
GetImageSourcePathFromProductPath(const AZStd::string &productPathname) (defined in CSprite) | CSprite | static |
GetPathname() const override | CSprite | virtual |
GetSize() override | CSprite | virtual |
GetSourceCellUvCoords(int cellIndex) const override | CSprite | virtual |
GetSpriteSheetCells() const override | CSprite | virtual |
GetTexturePathname() const override | CSprite | virtual |
GetTextureSpaceCellUvBorders(int cellIndex) const override | CSprite | virtual |
Initialize() (defined in CSprite) | CSprite | static |
IsSpriteSheet() const override | CSprite | virtual |
LoadSprite(const AZStd::string &pathname) (defined in CSprite) | CSprite | static |
OnAtlasLoaded(const TextureAtlasNamespace::TextureAtlas *atlas) override (defined in CSprite) | CSprite | |
OnAtlasUnloaded(const TextureAtlasNamespace::TextureAtlas *atlas) override (defined in CSprite) | CSprite | |
ReplaceSprite(ISprite **baseSprite, ISprite *newSprite) | CSprite | static |
SaveToXml(const AZStd::string &pathname) override | CSprite | virtual |
Serialize(TSerialize ser) override | CSprite | virtual |
SetBorders(Borders borders) override | CSprite | virtual |
SetCellAlias(int cellIndex, const AZStd::string &cellAlias) override | CSprite | virtual |
SetCellBorders(int cellIndex, Borders borders) override | CSprite | virtual |
SetSpriteSheetCells(const SpriteSheetCellContainer &cells) override | CSprite | virtual |
Shutdown() (defined in CSprite) | CSprite | static |
SpriteSheetCellContainer typedef (defined in ISprite) | ISprite | |
~CSprite() override (defined in CSprite) | CSprite | |
~ISprite() | ISprite | inlinevirtual |