Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for ILyShine, including all inherited members.
AZ_RTTI(ILyShine, "{652ED9D7-0782-44E8-BCE7-65DD38C90907}") (defined in ILyShine) | ILyShine | |
CreateCanvas()=0 | ILyShine | pure virtual |
CreateCanvasInEditor(UiEntityContext *entityContext)=0 | ILyShine | pure virtual |
CreateSprite(const AZ::Data::Asset< AZ::RPI::AttachmentImageAsset > &attachmentImageAsset)=0 | ILyShine | pure virtual |
DoesSpriteTextureAssetExist(const AZStd::string &pathname)=0 | ILyShine | pure virtual |
ExecuteQueuedEvents()=0 | ILyShine | pure virtual |
FindCanvasById(LyShine::CanvasId id)=0 | ILyShine | pure virtual |
FindLoadedCanvasByPathName(const AZStd::string &assetIdPathname)=0 | ILyShine | pure virtual |
GetDraw2d()=0 | ILyShine | pure virtual |
ILyShine()=default (defined in ILyShine) | ILyShine | |
LoadCanvas(const AZStd::string &assetIdPathname)=0 | ILyShine | pure virtual |
LoadCanvasInEditor(const AZStd::string &assetIdPathname, const AZStd::string &sourceAssetPathname, UiEntityContext *entityContext)=0 | ILyShine | pure virtual |
LoadSprite(const AZStd::string &pathname)=0 | ILyShine | pure virtual |
LoadTexture(const AZStd::string &pathName)=0 | ILyShine | pure virtual |
OnLevelUnload()=0 | ILyShine | pure virtual |
OnLoadScreenUnloaded()=0 | ILyShine | pure virtual |
PostInit()=0 | ILyShine | pure virtual |
Release()=0 | ILyShine | pure virtual |
ReleaseCanvas(AZ::EntityId canvas, bool forEditor=false)=0 | ILyShine | pure virtual |
ReleaseCanvasDeferred(AZ::EntityId canvas)=0 | ILyShine | pure virtual |
ReloadCanvasFromXml(const AZStd::string &xmlString, UiEntityContext *entityContext)=0 | ILyShine | pure virtual |
Render()=0 | ILyShine | pure virtual |
Reset()=0 | ILyShine | pure virtual |
SetViewportSize(AZ::Vector2 viewportSize)=0 | ILyShine | pure virtual |
Update(float deltaTimeInSeconds)=0 | ILyShine | pure virtual |
~ILyShine()=default (defined in ILyShine) | ILyShine | virtual |