Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for PropertyHandlerSprite, including all inherited members.
AZ_CLASS_ALLOCATOR(PropertyHandlerSprite, AZ::SystemAllocator) (defined in PropertyHandlerSprite) | PropertyHandlerSprite | |
ConsumeAttribute(PropertySpriteCtrl *GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader *attrValue, const char *debugName) override (defined in PropertyHandlerSprite) | PropertyHandlerSprite | |
CreateGUI(QWidget *pParent) override (defined in PropertyHandlerSprite) | PropertyHandlerSprite | |
GetHandlerName(void) const override (defined in PropertyHandlerSprite) | PropertyHandlerSprite | inline |
ReadValuesIntoGUI(size_t index, PropertySpriteCtrl *GUI, const property_t &instance, AzToolsFramework::InstanceDataNode *node) override (defined in PropertyHandlerSprite) | PropertyHandlerSprite | |
Register() (defined in PropertyHandlerSprite) | PropertyHandlerSprite | static |
WriteGUIValuesIntoProperty(size_t index, PropertySpriteCtrl *GUI, property_t &instance, AzToolsFramework::InstanceDataNode *node) override (defined in PropertyHandlerSprite) | PropertyHandlerSprite |