Open 3D Engine LyShine Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
UiAnimUndoManager Member List

This is the complete list of members for UiAnimUndoManager, including all inherited members.

Accept(const AZStd::string &name)UiAnimUndoManager
AddListener(IUndoManagerListener *pListener) (defined in UiAnimUndoManager)UiAnimUndoManager
Begin()UiAnimUndoManager
Cancel()UiAnimUndoManager
Flush()UiAnimUndoManager
Get() (defined in UiAnimUndoManager)UiAnimUndoManagerstatic
GetActiveUndoStack() const (defined in UiAnimUndoManager)UiAnimUndoManager
IsUndoRecording() constUiAnimUndoManager
IsUndoSuspended() const (defined in UiAnimUndoManager)UiAnimUndoManager
RecordUndo(UiAnimUndoObject *obj)UiAnimUndoManager
Redo()UiAnimUndoManager
RedoStep(UiAnimUndoStep *step) (defined in UiAnimUndoManager)UiAnimUndoManager
RemoveListener(IUndoManagerListener *pListener) (defined in UiAnimUndoManager)UiAnimUndoManager
Restore(bool bUndo=true)UiAnimUndoManager
Resume()UiAnimUndoManager
SetActiveUndoStack(UndoStack *undoStack) (defined in UiAnimUndoManager)UiAnimUndoManager
Suspend()UiAnimUndoManager
UiAnimUndoManager() (defined in UiAnimUndoManager)UiAnimUndoManager
Undo() (defined in UiAnimUndoManager)UiAnimUndoManager
UndoStep(UiAnimUndoStep *step) (defined in UiAnimUndoManager)UiAnimUndoManager
~UiAnimUndoManager() (defined in UiAnimUndoManager)UiAnimUndoManager