Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for UiAnimationInterface, including all inherited members.
AbortSequence(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
GetSequenceLength(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
GetSequencePlayingSpeed(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
GetSequencePlayingTime(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
HandlerPolicy | UiAnimationInterface | static |
IsSequencePlaying(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
PauseSequence(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
PlaySequenceRange(const AZStd::string &sequenceName, float startTime, float endTime)=0 | UiAnimationInterface | pure virtual |
ResetSequence(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
ResumeSequence(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
SetSequencePlayingSpeed(const AZStd::string &sequenceName, float speed)=0 | UiAnimationInterface | pure virtual |
SetSequenceStopBehavior(IUiAnimationSystem::ESequenceStopBehavior stopBehavior)=0 | UiAnimationInterface | pure virtual |
StartSequence(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
StopSequence(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
~UiAnimationInterface() (defined in UiAnimationInterface) | UiAnimationInterface | inlinevirtual |