This is the complete list of members for UiAnimationSystem, including all inherited members.
| AbortSequence(IUiAnimSequence *seq, bool bLeaveTime=false) override | UiAnimationSystem | virtual |
| AddSequence(IUiAnimSequence *pSequence) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| AddUiAnimationListener(IUiAnimSequence *pSequence, IUiAnimationListener *pListener) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| Callback(IUiAnimationCallback::ECallbackReason Reason, IUiAnimNode *pNode) (defined in UiAnimationSystem) | UiAnimationSystem | |
| CreateSequence(const char *sequence, bool bLoad=false, uint32 id=0) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| CreateTrack(EUiAnimCurveType type) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| ESequenceStopBehavior enum name (defined in IUiAnimationSystem) | IUiAnimationSystem | |
| eSSB_GotoEndTime enum value (defined in IUiAnimationSystem) | IUiAnimationSystem | |
| eSSB_GotoStartTime enum value (defined in IUiAnimationSystem) | IUiAnimationSystem | |
| eSSB_LeaveTime enum value (defined in IUiAnimationSystem) | IUiAnimationSystem | |
| FindSequence(const char *sequence) const override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| FindSequenceById(uint32 id) const override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| GetCallback() override (defined in UiAnimationSystem) | UiAnimationSystem | inlinevirtual |
| GetNodeTypeFromString(const char *pString) const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| GetNumPlayingSequences() const override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| GetNumSequences() const override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| GetParamTypeFromString(const char *pString) const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| GetParamTypeName(const CUiAnimParamType &animParamType) (defined in UiAnimationSystem) | UiAnimationSystem | |
| GetPlayingSequence(int i) const override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| GetPlayingSpeed(IUiAnimSequence *pSeq) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| GetPlayingTime(IUiAnimSequence *pSeq) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| GetSequence(int i) const override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| GetSequenceStopBehavior() override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| GetStartEndTime(IUiAnimSequence *pSeq, float &fStartTime, float &fEndTime) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| GetSystem() override (defined in UiAnimationSystem) | UiAnimationSystem | inlinevirtual |
| GoToFrame(const char *seqName, float targetFrame) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| GrabNextSequenceId() override (defined in UiAnimationSystem) | UiAnimationSystem | inlinevirtual |
| InitPostLoad(bool remapIds, LyShine::EntityIdMap *entityIdMap) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| IsCutScenePlaying() const override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| IsPlaying(IUiAnimSequence *seq) const override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| IsRecording() const override (defined in UiAnimationSystem) | UiAnimationSystem | inlinevirtual |
| Load(const char *pszFile, const char *pszMission) override | UiAnimationSystem | virtual |
| LoadSequence(const char *pszFilePath) (defined in UiAnimationSystem) | UiAnimationSystem | |
| LoadSequence(XmlNodeRef &xmlNode, bool bLoadEmpty=true) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| NotifyTrackEventListeners(const char *eventName, const char *valueName, IUiAnimSequence *pSequence) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| OnCameraCut() (defined in UiAnimationSystem) | UiAnimationSystem | |
| OnCameraRenamed(const char *before, const char *after) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| OnSequenceRenamed(const char *before, const char *after) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| Pause(bool bPause) (defined in UiAnimationSystem) | UiAnimationSystem | |
| Pause() override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| PlayOnLoadSequences() override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| PlaySequence(const char *sequence, IUiAnimSequence *parentSeq=NULL, bool bResetFX=true, bool bTrackedSequence=false, float startTime=-FLT_MAX, float endTime=-FLT_MAX) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| PlaySequence(IUiAnimSequence *seq, IUiAnimSequence *parentSeq=NULL, bool bResetFX=true, bool bTrackedSequence=false, float startTime=-FLT_MAX, float endTime=-FLT_MAX) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| PostUpdate(const float dt) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| PreUpdate(const float dt) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| Reflect(AZ::SerializeContext *serializeContext) (defined in UiAnimationSystem) | UiAnimationSystem | static |
| Release() override | UiAnimationSystem | inlinevirtual |
| RemoveAllSequences() override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| RemoveSequence(IUiAnimSequence *pSequence) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| RemoveUiAnimationListener(IUiAnimSequence *pSequence, IUiAnimationListener *pListener) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| Render() override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| Reset(bool bPlayOnReset, bool bSeekToStart) override | UiAnimationSystem | virtual |
| Resume() override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| Serialize(XmlNodeRef &xmlNode, bool bLoading, bool bRemoveOldNodes=false, bool bLoadEmpty=true) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| SerializeNodeType(EUiAnimNodeType &animNodeType, XmlNodeRef &xmlNode, bool bLoading, const uint version, int flags) (defined in UiAnimationSystem) | UiAnimationSystem | |
| SerializeParamData(UiAnimParamData &animParamData, XmlNodeRef &xmlNode, bool bLoading) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| SerializeParamType(CUiAnimParamType &animParamType, XmlNodeRef &xmlNode, bool bLoading, const uint version) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| SetCallback(IUiAnimationCallback *pCallback) override (defined in UiAnimationSystem) | UiAnimationSystem | inlinevirtual |
| SetPlayingSpeed(IUiAnimSequence *pSeq, float fTime) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| SetPlayingTime(IUiAnimSequence *pSeq, float fTime) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| SetRecording(bool recording) override (defined in UiAnimationSystem) | UiAnimationSystem | inlinevirtual |
| SetSequenceStopBehavior(ESequenceStopBehavior behavior) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| SetStartEndTime(IUiAnimSequence *pSeq, const float fStartTime, const float fEndTime) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| StillUpdate() override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| StopAllCutScenes() override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| StopAllSequences() override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| StopSequence(const char *sequence) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| StopSequence(IUiAnimSequence *seq) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
| UiAnimationSystem() (defined in UiAnimationSystem) | UiAnimationSystem | |
| ~IUiAnimationSystem() (defined in IUiAnimationSystem) | IUiAnimationSystem | inlinevirtual |