Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for UiGameEntityContext, including all inherited members.
AddUiEntities(const AzFramework::EntityList &entities) override (defined in UiGameEntityContext) | UiGameEntityContext | |
AddUiEntity(AZ::Entity *entity) override (defined in UiGameEntityContext) | UiGameEntityContext | |
CloneUiEntities(const AZStd::vector< AZ::EntityId > &sourceEntities, AzFramework::EntityList &resultEntities) override (defined in UiGameEntityContext) | UiGameEntityContext | |
CreateUiEntity(const char *name) override (defined in UiGameEntityContext) | UiGameEntityContext | |
DestroyEntity(AZ::Entity *entity) override (defined in UiGameEntityContext) | UiGameEntityContext | |
DestroyUiContext() override | UiGameEntityContext | virtual |
DestroyUiEntity(AZ::EntityId entityId) override (defined in UiGameEntityContext) | UiGameEntityContext | |
HandleLoadedRootSliceEntity(AZ::Entity *rootEntity, bool remapIds, AZ::SliceComponent::EntityIdToEntityIdMap *idRemapTable=nullptr) (defined in UiGameEntityContext) | UiGameEntityContext | |
InitializeEntities(const AzFramework::EntityList &entities) (defined in UiGameEntityContext) | UiGameEntityContext | protected |
InitUiContext() override | UiGameEntityContext | virtual |
InstantiateDynamicSlice(const AZ::Data::Asset< AZ::Data::AssetData > &sliceAsset, const AZ::Vector2 &position, bool isViewportPostion, AZ::Entity *parent, const AZ::IdUtils::Remapper< AZ::EntityId >::IdMapper &customIdMapper) override (defined in UiGameEntityContext) | UiGameEntityContext | |
m_canvasEntityId (defined in UiGameEntityContext) | UiGameEntityContext | protected |
m_instantiatingDynamicSlices (defined in UiGameEntityContext) | UiGameEntityContext | protected |
OnContextEntitiesAdded(const AzFramework::EntityList &entities) override (defined in UiGameEntityContext) | UiGameEntityContext | protected |
OnSliceInstantiated(const AZ::Data::AssetId &sliceAssetId, const AZ::SliceComponent::SliceInstanceAddress &instance) override (defined in UiGameEntityContext) | UiGameEntityContext | |
OnSliceInstantiationFailed(const AZ::Data::AssetId &sliceAssetId) override (defined in UiGameEntityContext) | UiGameEntityContext | |
OnSlicePreInstantiate(const AZ::Data::AssetId &sliceAssetId, const AZ::SliceComponent::SliceInstanceAddress &instance) override (defined in UiGameEntityContext) | UiGameEntityContext | |
SaveCanvasEntityToStreamForGame(AZ::Entity *canvasEntity, AZ::IO::GenericStream &stream, AZ::DataStream::StreamType streamType) override | UiGameEntityContext | virtual |
SaveToStreamForGame(AZ::IO::GenericStream &stream, AZ::DataStream::StreamType streamType) override | UiGameEntityContext | virtual |
SetCanvasEntity(AZ::EntityId canvasEntityId) (defined in UiGameEntityContext) | UiGameEntityContext | inline |
UiGameEntityContext(AZ::EntityId canvasEntityId=AZ::EntityId()) (defined in UiGameEntityContext) | UiGameEntityContext | |
ValidateEntitiesAreValidForContext(const AzFramework::EntityList &entities) override (defined in UiGameEntityContext) | UiGameEntityContext | protected |
~UiGameEntityContext() override (defined in UiGameEntityContext) | UiGameEntityContext |