Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for UiImageSequenceComponent, including all inherited members.
Activate() override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | protected |
AZ_COMPONENT(UiImageSequenceComponent, LyShine::UiImageSequenceComponentUuid, AZ::Component) (defined in UiImageSequenceComponent) | UiImageSequenceComponent | |
Deactivate() override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | protected |
GetImageIndex() override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | |
GetImageIndexAlias(AZ::u32 index) override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | |
GetImageIndexCount() override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | |
GetImageIndexFromAlias(const AZStd::string &alias) override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | |
GetImageType() override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | |
GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType &incompatible) (defined in UiImageSequenceComponent) | UiImageSequenceComponent | inlinestatic |
GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType &provided) (defined in UiImageSequenceComponent) | UiImageSequenceComponent | inlinestatic |
GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType &required) (defined in UiImageSequenceComponent) | UiImageSequenceComponent | inlinestatic |
ImageList typedef (defined in UiImageSequenceComponent) | UiImageSequenceComponent | |
Init() override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | protected |
OnCanvasPixelAlignmentChange() override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | |
OnCanvasSpaceRectChanged(AZ::EntityId entityId, const UiTransformInterface::Rect &oldRect, const UiTransformInterface::Rect &newRect) override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | |
OnRefreshDirectory() override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | inline |
OnTransformToViewportChanged() override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | |
Reflect(AZ::ReflectContext *context) (defined in UiImageSequenceComponent) | UiImageSequenceComponent | static |
Render(LyShine::IRenderGraph *renderGraph) override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | |
ResetOverrides() override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | inline |
SetImageIndex(AZ::u32 index) override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | |
SetImageIndexAlias(AZ::u32 index, const AZStd::string &alias) override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | |
SetImageType(ImageType imageType) override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | |
SetOverrideAlpha(float) override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | inline |
SetOverrideColor(const AZ::Color &) override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | inline |
SetOverrideSprite(ISprite *, AZ::u32) override (defined in UiImageSequenceComponent) | UiImageSequenceComponent | inline |
SpriteList typedef (defined in UiImageSequenceComponent) | UiImageSequenceComponent | |
TextureAssetRef typedef (defined in UiImageSequenceComponent) | UiImageSequenceComponent | |
UiImageSequenceComponent() (defined in UiImageSequenceComponent) | UiImageSequenceComponent | |
~UiImageSequenceComponent() override (defined in UiImageSequenceComponent) | UiImageSequenceComponent |