Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for UiInteractableInterface, including all inherited members.
CanHandleEvent(AZ::Vector2 point)=0 | UiInteractableInterface | pure virtual |
DoesSupportDragHandOff([[maybe_unused]] AZ::Vector2 startPoint) | UiInteractableInterface | inlinevirtual |
GetIsAutoActivationEnabled()=0 | UiInteractableInterface | pure virtual |
HandleAutoActivation() | UiInteractableInterface | inlinevirtual |
HandleDescendantReceivedHoverByNavigation([[maybe_unused]] AZ::EntityId descendantEntityId) | UiInteractableInterface | inlinevirtual |
HandleEnterPressed([[maybe_unused]] bool &shouldStayActive) | UiInteractableInterface | inlinevirtual |
HandleEnterReleased() | UiInteractableInterface | inlinevirtual |
HandleHoverEnd()=0 | UiInteractableInterface | pure virtual |
HandleHoverStart()=0 | UiInteractableInterface | pure virtual |
HandleKeyInputBegan([[maybe_unused]] const AzFramework::InputChannel::Snapshot &inputSnapshot, [[maybe_unused]] AzFramework::ModifierKeyMask activeModifierKeys) | UiInteractableInterface | inlinevirtual |
HandleMultiTouchPressed(AZ::Vector2 point, int multiTouchIndex)=0 | UiInteractableInterface | pure virtual |
HandleMultiTouchReleased(AZ::Vector2 point, int multiTouchIndex)=0 | UiInteractableInterface | pure virtual |
HandlePressed(AZ::Vector2 point, bool &shouldStayActive)=0 | UiInteractableInterface | pure virtual |
HandleReceivedHoverByNavigatingFromDescendant([[maybe_unused]] AZ::EntityId descendantEntityId) | UiInteractableInterface | inlinevirtual |
HandleReleased(AZ::Vector2 point)=0 | UiInteractableInterface | pure virtual |
HandlerPolicy | UiInteractableInterface | static |
HandleTextInput([[maybe_unused]] const AZStd::string &textUTF8) | UiInteractableInterface | inlinevirtual |
InputPositionUpdate([[maybe_unused]] AZ::Vector2 point) | UiInteractableInterface | inlinevirtual |
IsHandlingEvents() | UiInteractableInterface | inlinevirtual |
IsHandlingMultiTouchEvents() | UiInteractableInterface | inlinevirtual |
IsPressed() | UiInteractableInterface | inlinevirtual |
LostActiveStatus() | UiInteractableInterface | inlinevirtual |
MultiTouchPositionUpdate([[maybe_unused]] AZ::Vector2 point, [[maybe_unused]] int multiTouchIndex) | UiInteractableInterface | inlinevirtual |
OfferDragHandOff([[maybe_unused]] AZ::EntityId currentActiveInteractable, [[maybe_unused]] AZ::Vector2 startPoint, [[maybe_unused]] AZ::Vector2 currentPoint, [[maybe_unused]] float dragThreshold) | UiInteractableInterface | inlinevirtual |
SetIsAutoActivationEnabled(bool isEnabled)=0 (defined in UiInteractableInterface) | UiInteractableInterface | pure virtual |
SetIsHandlingEvents([[maybe_unused]] bool isHandlingEvents) (defined in UiInteractableInterface) | UiInteractableInterface | inlinevirtual |
SetIsHandlingMultiTouchEvents([[maybe_unused]] bool isHandlingMultiTouchEvents) (defined in UiInteractableInterface) | UiInteractableInterface | inlinevirtual |
~UiInteractableInterface() (defined in UiInteractableInterface) | UiInteractableInterface | inlinevirtual |