Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for UiInteractableStatesInterface, including all inherited members.
GetStateAlpha(State state, AZ::EntityId target)=0 | UiInteractableStatesInterface | pure virtual |
GetStateColor(State state, AZ::EntityId target)=0 | UiInteractableStatesInterface | pure virtual |
GetStateFontEffectIndex(State state, AZ::EntityId target)=0 | UiInteractableStatesInterface | pure virtual |
GetStateFontPathname(State state, AZ::EntityId target)=0 | UiInteractableStatesInterface | pure virtual |
GetStateSprite(State state, AZ::EntityId target)=0 | UiInteractableStatesInterface | pure virtual |
GetStateSpritePathname(State state, AZ::EntityId target)=0 | UiInteractableStatesInterface | pure virtual |
HandlerPolicy | UiInteractableStatesInterface | static |
HasStateAlpha(State state, AZ::EntityId target)=0 | UiInteractableStatesInterface | pure virtual |
HasStateColor(State state, AZ::EntityId target)=0 | UiInteractableStatesInterface | pure virtual |
HasStateFont(State state, AZ::EntityId target)=0 | UiInteractableStatesInterface | pure virtual |
HasStateSprite(State state, AZ::EntityId target)=0 | UiInteractableStatesInterface | pure virtual |
NumStates enum value (defined in UiInteractableStatesInterface) | UiInteractableStatesInterface | |
SetStateAlpha(State state, AZ::EntityId target, float alpha)=0 | UiInteractableStatesInterface | pure virtual |
SetStateColor(State state, AZ::EntityId target, const AZ::Color &color)=0 | UiInteractableStatesInterface | pure virtual |
SetStateFont(State state, AZ::EntityId target, const AZStd::string &fontPathname, unsigned int fontEffectIndex)=0 | UiInteractableStatesInterface | pure virtual |
SetStateSprite(State state, AZ::EntityId target, ISprite *sprite)=0 | UiInteractableStatesInterface | pure virtual |
SetStateSpritePathname(State state, AZ::EntityId target, const AZStd::string &spritePath)=0 | UiInteractableStatesInterface | pure virtual |
State typedef | UiInteractableStatesInterface | |
StateDisabled enum value (defined in UiInteractableStatesInterface) | UiInteractableStatesInterface | |
StateHover enum value (defined in UiInteractableStatesInterface) | UiInteractableStatesInterface | |
StateNormal enum value (defined in UiInteractableStatesInterface) | UiInteractableStatesInterface | |
StatePressed enum value (defined in UiInteractableStatesInterface) | UiInteractableStatesInterface | |
~UiInteractableStatesInterface() (defined in UiInteractableStatesInterface) | UiInteractableStatesInterface | inlinevirtual |