Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for UiMaskComponent, including all inherited members.
Activate() override (defined in UiMaskComponent) | UiMaskComponent | protected |
AZ_COMPONENT(UiMaskComponent, LyShine::UiMaskComponentUuid, AZ::Component) (defined in UiMaskComponent) | UiMaskComponent | |
AZ_DISABLE_COPY_MOVE(UiMaskComponent) (defined in UiMaskComponent) | UiMaskComponent | protected |
Deactivate() override (defined in UiMaskComponent) | UiMaskComponent | protected |
GetDrawBehind() override (defined in UiMaskComponent) | UiMaskComponent | |
GetDrawInFront() override (defined in UiMaskComponent) | UiMaskComponent | |
GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType &incompatible) (defined in UiMaskComponent) | UiMaskComponent | inlinestatic |
GetIsInteractionMaskingEnabled() override (defined in UiMaskComponent) | UiMaskComponent | |
GetIsMaskingEnabled() override (defined in UiMaskComponent) | UiMaskComponent | |
GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType &provided) (defined in UiMaskComponent) | UiMaskComponent | inlinestatic |
GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType &required) (defined in UiMaskComponent) | UiMaskComponent | inlinestatic |
GetUseAlphaTest() override (defined in UiMaskComponent) | UiMaskComponent | |
GetUseRenderToTexture() override (defined in UiMaskComponent) | UiMaskComponent | |
IsPointMasked(AZ::Vector2 point) override (defined in UiMaskComponent) | UiMaskComponent | |
OnCanvasSpaceRectChanged(AZ::EntityId entityId, const UiTransformInterface::Rect &oldRect, const UiTransformInterface::Rect &newRect) override (defined in UiMaskComponent) | UiMaskComponent | |
OnTransformToViewportChanged() override (defined in UiMaskComponent) | UiMaskComponent | |
Reflect(AZ::ReflectContext *context) (defined in UiMaskComponent) | UiMaskComponent | static |
Render(LyShine::IRenderGraph *renderGraph, UiElementInterface *elementInterface, UiRenderInterface *renderInterface, int numChildren, bool isInGame) override (defined in UiMaskComponent) | UiMaskComponent | |
SetDrawBehind(bool drawMaskVisualBehindChildren) override (defined in UiMaskComponent) | UiMaskComponent | |
SetDrawInFront(bool drawMaskVisualInFrontOfChildren) override (defined in UiMaskComponent) | UiMaskComponent | |
SetIsInteractionMaskingEnabled(bool enableMasking) override (defined in UiMaskComponent) | UiMaskComponent | |
SetIsMaskingEnabled(bool enableMasking) override (defined in UiMaskComponent) | UiMaskComponent | |
SetUseAlphaTest(bool useAlphaTest) override (defined in UiMaskComponent) | UiMaskComponent | |
SetUseRenderToTexture(bool useRenderToTexture) override (defined in UiMaskComponent) | UiMaskComponent | |
UiMaskComponent() (defined in UiMaskComponent) | UiMaskComponent | |
~UiMaskComponent() override (defined in UiMaskComponent) | UiMaskComponent |