Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for UiStateActionManager, including all inherited members.
Activate() | UiStateActionManager | |
AddState(StateActions *stateActions) | UiStateActionManager | |
ApplyStateActions(int state) | UiStateActionManager | |
ClearStates() | UiStateActionManager | |
Deactivate() | UiStateActionManager | |
GetStateAction(int state, AZ::EntityId target) | UiStateActionManager | inlineprotected |
GetStateActions(int state) | UiStateActionManager | protected |
GetStateAlpha(State state, AZ::EntityId target) override (defined in UiStateActionManager) | UiStateActionManager | |
GetStateColor(State state, AZ::EntityId target) override (defined in UiStateActionManager) | UiStateActionManager | |
GetStateFontEffectIndex(State state, AZ::EntityId target) override (defined in UiStateActionManager) | UiStateActionManager | |
GetStateFontPathname(State state, AZ::EntityId target) override (defined in UiStateActionManager) | UiStateActionManager | |
GetStateSprite(UiInteractableStatesInterface::State state, AZ::EntityId target) override (defined in UiStateActionManager) | UiStateActionManager | |
GetStateSpritePathname(State state, AZ::EntityId target) override (defined in UiStateActionManager) | UiStateActionManager | |
GetTargetEntitiesInAllStates() | UiStateActionManager | protected |
HasStateAlpha(UiInteractableStatesInterface::State state, AZ::EntityId target) override (defined in UiStateActionManager) | UiStateActionManager | |
HasStateColor(UiInteractableStatesInterface::State state, AZ::EntityId target) override (defined in UiStateActionManager) | UiStateActionManager | |
HasStateFont(State state, AZ::EntityId target) override (defined in UiStateActionManager) | UiStateActionManager | |
HasStateSprite(UiInteractableStatesInterface::State state, AZ::EntityId target) override (defined in UiStateActionManager) | UiStateActionManager | |
Init(AZ::EntityId entityId) | UiStateActionManager | |
InitInteractableEntityForStateActions(StateActions &stateActions) | UiStateActionManager | |
InitStateActions() | UiStateActionManager | protected |
m_entityId (defined in UiStateActionManager) | UiStateActionManager | protected |
m_states (defined in UiStateActionManager) | UiStateActionManager | protected |
ResetAllOverrides() | UiStateActionManager | |
SetStateAlpha(UiInteractableStatesInterface::State state, AZ::EntityId target, float alpha) override (defined in UiStateActionManager) | UiStateActionManager | |
SetStateColor(UiInteractableStatesInterface::State state, AZ::EntityId target, const AZ::Color &color) override (defined in UiStateActionManager) | UiStateActionManager | |
SetStateFont(State state, AZ::EntityId target, const AZStd::string &fontPathname, unsigned int fontEffectIndex) override (defined in UiStateActionManager) | UiStateActionManager | |
SetStateSprite(UiInteractableStatesInterface::State state, AZ::EntityId target, ISprite *sprite) override (defined in UiStateActionManager) | UiStateActionManager | |
SetStateSpritePathname(State state, AZ::EntityId target, const AZStd::string &spritePath) override (defined in UiStateActionManager) | UiStateActionManager | |
StateActions typedef (defined in UiStateActionManager) | UiStateActionManager | |
UiStateActionManager() (defined in UiStateActionManager) | UiStateActionManager | |
~UiStateActionManager() (defined in UiStateActionManager) | UiStateActionManager |