Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for IUiAnimTrack, including all inherited members.
add_ref()=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
Animate([[maybe_unused]] SUiAnimContext &ec) | IUiAnimTrack | inlinevirtual |
ClearCustomColor()=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
CloneKey(int key)=0 | IUiAnimTrack | pure virtual |
CopyKey(IUiAnimTrack *pFromTrack, int nFromKey)=0 | IUiAnimTrack | pure virtual |
CreateKey(float time)=0 | IUiAnimTrack | pure virtual |
EUiAnimTrackFlags enum name | IUiAnimTrack | |
eUiAnimTrackFlags_Cycle enum value | IUiAnimTrack | |
eUiAnimTrackFlags_Disabled enum value | IUiAnimTrack | |
eUiAnimTrackFlags_Hidden enum value | IUiAnimTrack | |
eUiAnimTrackFlags_Linear enum value | IUiAnimTrack | |
eUiAnimTrackFlags_Loop enum value | IUiAnimTrack | |
eUiAnimTrackFlags_Muted enum value | IUiAnimTrack | |
FindKey(float time)=0 | IUiAnimTrack | pure virtual |
GetAnimationLayerIndex() const | IUiAnimTrack | inlinevirtual |
GetCurveType()=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
GetCustomColor() const =0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
GetFlags()=0 | IUiAnimTrack | pure virtual |
GetKey(int index, IKey *key) const =0 | IUiAnimTrack | pure virtual |
GetKeyFlags(int index)=0 | IUiAnimTrack | pure virtual |
GetKeyInfo(int key, const char *&description, float &duration)=0 | IUiAnimTrack | pure virtual |
GetKeyTime(int index) const =0 | IUiAnimTrack | pure virtual |
GetKeyValueRange(float &fMin, float &fMax) const =0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
GetNumKeys() const =0 | IUiAnimTrack | pure virtual |
GetParamData() const =0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
GetParameterType() const =0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
GetSpline() const (defined in IUiAnimTrack) | IUiAnimTrack | inlinevirtual |
GetSubTrack(int nIndex) const =0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
GetSubTrackCount() const =0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
GetSubTrackName(int nIndex) const =0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
GetValue(float time, float &value)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
GetValue(float time, Vec3 &value)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
GetValue(float time, Vec4 &value)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
GetValue(float time, Quat &value)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
GetValue(float time, bool &value)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
GetValue(float time, AZ::Vector2 &value)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
GetValue(float time, AZ::Vector3 &value)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
GetValue(float time, AZ::Vector4 &value)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
GetValue(float time, AZ::Color &value)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
GetValueType()=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
HasCustomColor() const =0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
HasKeys() const =0 | IUiAnimTrack | pure virtual |
InitPostLoad(IUiAnimSequence *) (defined in IUiAnimTrack) | IUiAnimTrack | inlinevirtual |
IsKeySelected([[maybe_unused]] int key) const (defined in IUiAnimTrack) | IUiAnimTrack | inlinevirtual |
IsMasked(const uint32 mask) const =0 | IUiAnimTrack | pure virtual |
NextKeyByTime(int key) const | IUiAnimTrack | inlinevirtual |
OffsetKeyPosition(const AZ::Vector3 &value)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
release()=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
RemoveKey(int num)=0 | IUiAnimTrack | pure virtual |
SelectKey([[maybe_unused]] int key, [[maybe_unused]] bool select) (defined in IUiAnimTrack) | IUiAnimTrack | inlinevirtual |
Serialize(IUiAnimationSystem *uiAnimationSystem, XmlNodeRef &xmlNode, bool bLoading, bool bLoadEmptyTracks=true)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
SerializeSelection(XmlNodeRef &xmlNode, bool bLoading, bool bCopySelected=false, float fTimeOffset=0)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
SetAnimationLayerIndex([[maybe_unused]] int index) | IUiAnimTrack | inlinevirtual |
SetCustomColor(ColorB color)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
SetFlags(int flags)=0 | IUiAnimTrack | pure virtual |
SetKey(int index, IKey *key)=0 | IUiAnimTrack | pure virtual |
SetKeyFlags(int index, int flags)=0 | IUiAnimTrack | pure virtual |
SetKeyTime(int index, float time)=0 | IUiAnimTrack | pure virtual |
SetKeyValueRange(float fMin, float fMax)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
SetNumKeys(int numKeys)=0 | IUiAnimTrack | pure virtual |
SetParamData(const UiAnimParamData ¶m)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
SetParameterType(CUiAnimParamType type)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
SetSubTrackName(int nIndex, const char *name)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
SetTimeRange(const Range &timeRange)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
SetValue(float time, const float &value, bool bDefault=false)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
SetValue(float time, const Vec3 &value, bool bDefault=false)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
SetValue(float time, const Vec4 &value, bool bDefault=false)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
SetValue(float time, const Quat &value, bool bDefault=false)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
SetValue(float time, const bool &value, bool bDefault=false)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
SetValue(float time, const AZ::Vector2 &value, bool bDefault=false)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
SetValue(float time, const AZ::Vector3 &value, bool bDefault=false)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
SetValue(float time, const AZ::Vector4 &value, bool bDefault=false)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
SetValue(float time, const AZ::Color &value, bool bDefault=false)=0 (defined in IUiAnimTrack) | IUiAnimTrack | pure virtual |
SortKeys()=0 | IUiAnimTrack | pure virtual |
~IUiAnimTrack() (defined in IUiAnimTrack) | IUiAnimTrack | inlinevirtual |