This is the complete list of members for IUiAnimationSystem, including all inherited members.
| AbortSequence(IUiAnimSequence *pSequence, bool bLeaveTime=false)=0 | IUiAnimationSystem | pure virtual |
| AddSequence(IUiAnimSequence *pSequence)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| AddUiAnimationListener(IUiAnimSequence *pSequence, IUiAnimationListener *pListener)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| CreateSequence(const char *sequence, bool bLoad=false, uint32 id=0)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| CreateTrack(EUiAnimCurveType type)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| ESequenceStopBehavior enum name (defined in IUiAnimationSystem) | IUiAnimationSystem | |
| eSSB_GotoEndTime enum value (defined in IUiAnimationSystem) | IUiAnimationSystem | |
| eSSB_GotoStartTime enum value (defined in IUiAnimationSystem) | IUiAnimationSystem | |
| eSSB_LeaveTime enum value (defined in IUiAnimationSystem) | IUiAnimationSystem | |
| FindSequence(const char *sequence) const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| FindSequenceById(uint32 id) const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| GetCallback()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| GetNodeTypeFromString(const char *pString) const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| GetNumPlayingSequences() const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| GetNumSequences() const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| GetParamTypeFromString(const char *pString) const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| GetPlayingSequence(int i) const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| GetPlayingSpeed(IUiAnimSequence *pSeq)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| GetPlayingTime(IUiAnimSequence *pSeq)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| GetSequence(int i) const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| GetSequenceStopBehavior()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| GetStartEndTime(IUiAnimSequence *pSeq, float &fStartTime, float &fEndTime)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| GetSystem()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| GoToFrame(const char *seqName, float targetFrame)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| GrabNextSequenceId()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| InitPostLoad(bool remapIds, LyShine::EntityIdMap *entityIdMap)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| IsCutScenePlaying() const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| IsPlaying(IUiAnimSequence *seq) const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| IsRecording() const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| Load(const char *pszFile, const char *pszMission)=0 | IUiAnimationSystem | pure virtual |
| LoadSequence(XmlNodeRef &xmlNode, bool bLoadEmpty=true)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| NotifyTrackEventListeners(const char *eventName, const char *valueName, IUiAnimSequence *pSequence)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| OnCameraRenamed(const char *before, const char *after)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| OnSequenceRenamed(const char *before, const char *after)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| Pause()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| PlayOnLoadSequences()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| PlaySequence(const char *pSequenceName, IUiAnimSequence *pParentSeq, bool bResetFX, bool bTrackedSequence, float startTime=-FLT_MAX, float endTime=-FLT_MAX)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| PlaySequence(IUiAnimSequence *pSequence, IUiAnimSequence *pParentSeq, bool bResetFX, bool bTrackedSequence, float startTime=-FLT_MAX, float endTime=-FLT_MAX)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| PostUpdate(const float dt)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| PreUpdate(const float dt)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| Release()=0 | IUiAnimationSystem | pure virtual |
| RemoveAllSequences()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| RemoveSequence(IUiAnimSequence *pSequence)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| RemoveUiAnimationListener(IUiAnimSequence *pSequence, IUiAnimationListener *pListener)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| Render()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| Reset(bool bPlayOnReset, bool bSeekToStart)=0 | IUiAnimationSystem | pure virtual |
| Resume()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| Serialize(XmlNodeRef &xmlNode, bool bLoading, bool bRemoveOldNodes=false, bool bLoadEmpty=true)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| SerializeParamData(UiAnimParamData &animParamData, XmlNodeRef &xmlNode, bool bLoading)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| SerializeParamType(CUiAnimParamType &animParamType, XmlNodeRef &xmlNode, bool bLoading, const uint version)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| SetCallback(IUiAnimationCallback *pCallback)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| SetPlayingSpeed(IUiAnimSequence *pSeq, float fSpeed)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| SetPlayingTime(IUiAnimSequence *pSeq, float fTime)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| SetRecording(bool recording)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| SetSequenceStopBehavior(ESequenceStopBehavior behavior)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| SetStartEndTime(IUiAnimSequence *pSeq, const float fStartTime, const float fEndTime)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| StillUpdate()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| StopAllCutScenes()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| StopAllSequences()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| StopSequence(const char *pSequenceName)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| StopSequence(IUiAnimSequence *pSequence)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
| ~IUiAnimationSystem() (defined in IUiAnimationSystem) | IUiAnimationSystem | inlinevirtual |