Open 3D Engine LyShineExamples Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for UiCustomImageInterface, including all inherited members.
GetClamp()=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
GetColor()=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
GetSprite()=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
GetSpritePathname()=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
GetUVs()=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
HandlerPolicy | UiCustomImageInterface | static |
SetClamp(bool clamp)=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
SetColor(const AZ::Color &color)=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
SetSprite(ISprite *sprite)=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
SetSpritePathname(AZStd::string spritePath)=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
SetUVs(UVRect uvs)=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
~UiCustomImageInterface() (defined in UiCustomImageInterface) | UiCustomImageInterface | inlinevirtual |