Open 3D Engine MachineLearning Gem API Reference 24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 NMachineLearning
 CArgMax
 CComputeCost
 CFeedForward
 CIAssetPersistenceProxy
 CIInferenceContext
 CILabeledTrainingData
 CIMachineLearning
 CIMachineLearningBusTraits
 CINeuralNetwork
 CITrainingContextThis is a heavier weight context suitable for backpropagation and training of models
 CLayerA class representing a single layer within a neural network
 CLayerInferenceDataThese values are written to during inference
 CLayerTrainingDataThese values are read and written during training
 CLoadModel
 CLoadTrainingData
 CMachineLearningDebugModule
 CMachineLearningDebugSystemComponent
 CMachineLearningDebugTrainingWindow
 CMachineLearningEditorSystemComponentSystem component for MachineLearning editor
 CMachineLearningModuleInterface
 CMachineLearningSystemComponent
 CMlpInferenceContext
 CMlpTrainingContext
 CMnistDataLoader
 CModelAsset
 CModelAssetHandler
 CMultilayerPerceptronThis is a basic multilayer perceptron neural network capable of basic training and feed forward operations
 CMultilayerPerceptronComponent
 CMultilayerPerceptronComponentRequestsScriptbind
 CMultilayerPerceptronEditorComponent
 COneHot
 CSaveModel
 CSupervisedLearning
 CSupervisedLearningCycle
 CTrainingDataViewThis wraps any training data set to restrict the range of samples to a subset of the total
 CTrainingInstance