Open 3D Engine Meshlets Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Meshlets::UtilityClass, including all inherited members.
BindBufferToSrg(const char *warningHeader, Data::Instance< RPI::Buffer > buffer, SrgBufferDescriptor &bufferDesc, Data::Instance< RPI::ShaderResourceGroup > srg=nullptr) (defined in AZ::Meshlets::UtilityClass) | AZ::Meshlets::UtilityClass | static |
BindBufferViewToSrg([[maybe_unused]] const char *warningHeader, Data::Instance< RHI::BufferView > bufferView, SrgBufferDescriptor &bufferDesc, Data::Instance< RPI::ShaderResourceGroup > srg) (defined in AZ::Meshlets::UtilityClass) | AZ::Meshlets::UtilityClass | static |
CreateBuffer(const char *warningHeader, SrgBufferDescriptor &bufferDesc, Data::Instance< RPI::ShaderResourceGroup > srg=nullptr) (defined in AZ::Meshlets::UtilityClass) | AZ::Meshlets::UtilityClass | static |
CreateBufferAndBindToSrg(const char *warningHeader, SrgBufferDescriptor &bufferDesc, Data::Instance< RPI::ShaderResourceGroup > srg) (defined in AZ::Meshlets::UtilityClass) | AZ::Meshlets::UtilityClass | static |
CreateResourceViewWithDifferentFormat(uint32_t offsetInBytes, uint32_t elementCount, uint32_t elementSize, RHI::Format format, RHI::BufferBindFlags overrideBindFlags) | AZ::Meshlets::UtilityClass | static |
CreateShaderResourceGroup(Data::Instance< RPI::Shader > shader, const char *shaderResourceGroupId, const char *moduleName) (defined in AZ::Meshlets::UtilityClass) | AZ::Meshlets::UtilityClass | static |
CreateSharedBufferView(const char *warningHeader, SrgBufferDescriptor &bufferDesc, Data::Instance< Meshlets::SharedBufferAllocation > &bufferAllocator) (defined in AZ::Meshlets::UtilityClass) | AZ::Meshlets::UtilityClass | static |
CreateSharedBufferViewAndBindToSrg(const char *warningHeader, SrgBufferDescriptor &bufferDesc, Data::Instance< Meshlets::SharedBufferAllocation > &outputBufferAllocator, Data::Instance< RPI::ShaderResourceGroup > srg) (defined in AZ::Meshlets::UtilityClass) | AZ::Meshlets::UtilityClass | static |
UtilityClass()=default (defined in AZ::Meshlets::UtilityClass) | AZ::Meshlets::UtilityClass |