Open 3D Engine Multiplayer Gem API Reference  24.09
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Multiplayer::ClientToServerConnectionData Member List

This is the complete list of members for Multiplayer::ClientToServerConnectionData, including all inherited members.

CanSendUpdates() const overrideMultiplayer::ClientToServerConnectionDatainlinevirtual
ClientToServerConnectionData(AzNetworking::IConnection *connection, AzNetworking::IConnectionListener &connectionListener, const AZStd::string &providerTicket="") (defined in Multiplayer::ClientToServerConnectionData)Multiplayer::ClientToServerConnectionData
DidHandshake() const overrideMultiplayer::ClientToServerConnectionDatainlinevirtual
GetConnection() const overrideMultiplayer::ClientToServerConnectionDatavirtual
GetConnectionDataType() const overrideMultiplayer::ClientToServerConnectionDatavirtual
GetProviderTicket() const (defined in Multiplayer::ClientToServerConnectionData)Multiplayer::ClientToServerConnectionDatainline
GetReplicationManager() overrideMultiplayer::ClientToServerConnectionDatavirtual
SetCanSendUpdates(bool canSendUpdates) overrideMultiplayer::ClientToServerConnectionDatainlinevirtual
SetDidHandshake(bool didHandshake) overrideMultiplayer::ClientToServerConnectionDatainlinevirtual
SetProviderTicket(const AZStd::string &) (defined in Multiplayer::ClientToServerConnectionData)Multiplayer::ClientToServerConnectionDatainline
Update() overrideMultiplayer::ClientToServerConnectionDatavirtual
~ClientToServerConnectionData() override (defined in Multiplayer::ClientToServerConnectionData)Multiplayer::ClientToServerConnectionData
~IConnectionData()=default (defined in Multiplayer::IConnectionData)Multiplayer::IConnectionDatavirtual