This is the complete list of members for Multiplayer::INetworkEntityManager, including all inherited members.
| AddControllersActivatedHandler(ControllersActivatedEvent::Handler &controllersActivatedHandler)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| AddControllersDeactivatedHandler(ControllersDeactivatedEvent::Handler &controllersDeactivatedHandler)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| AddEntityExitDomainHandler(EntityExitDomainEvent::Handler &entityExitDomainHandler)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| AddEntityMarkedDirtyHandler(AZ::Event<>::Handler &entityMarkedDirtyHandle)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| AddEntityNotifyChangesHandler(AZ::Event<>::Handler &entityNotifyChangesHandle)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| AddEntityToEntityMap(NetEntityId netEntityId, AZ::Entity *entity)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| AZ_RTTI(INetworkEntityManager, "{109759DE-9492-439C-A0B1-AE46E6FD029C}") (defined in Multiplayer::INetworkEntityManager) | Multiplayer::INetworkEntityManager | |
| ClearAllEntities()=0 | Multiplayer::INetworkEntityManager | pure virtual |
| ClearEntityFromRemovalList(const ConstNetworkEntityHandle &entityHandle)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| CreateEntitiesImmediate(const PrefabEntityId &prefabEntryId, NetEntityRole netEntityRole, const AZ::Transform &transform, AutoActivate autoActivate=AutoActivate::Activate)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| CreateEntitiesImmediate(const PrefabEntityId &prefabEntryId, NetEntityId netEntityId, NetEntityRole netEntityRole, AutoActivate autoActivate, const AZ::Transform &transform)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| DebugDraw() const =0 | Multiplayer::INetworkEntityManager | pure virtual |
| EntityList typedef (defined in Multiplayer::INetworkEntityManager) | Multiplayer::INetworkEntityManager | |
| ForceAssumeAuthority(const ConstNetworkEntityHandle &entityHandle)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| GetAlwaysRelevantToClientsSet() const =0 | Multiplayer::INetworkEntityManager | pure virtual |
| GetAlwaysRelevantToServersSet() const =0 | Multiplayer::INetworkEntityManager | pure virtual |
| GetEntity(NetEntityId netEntityId) const =0 | Multiplayer::INetworkEntityManager | pure virtual |
| GetEntityCount() const =0 | Multiplayer::INetworkEntityManager | pure virtual |
| GetEntityDomain() const =0 | Multiplayer::INetworkEntityManager | pure virtual |
| GetHostId() const =0 | Multiplayer::INetworkEntityManager | pure virtual |
| GetMultiplayerComponentRegistry()=0 | Multiplayer::INetworkEntityManager | pure virtual |
| GetNetEntityIdById(const AZ::EntityId &entityId) const =0 | Multiplayer::INetworkEntityManager | pure virtual |
| GetNetworkEntityAuthorityTracker()=0 | Multiplayer::INetworkEntityManager | pure virtual |
| GetNetworkEntityTracker()=0 | Multiplayer::INetworkEntityManager | pure virtual |
| HandleEntitiesExitDomain(const NetEntityIdSet &entitiesNotInDomain)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| HandleLocalRpcMessage(NetworkEntityRpcMessage &message)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| Initialize(const HostId &hostId, AZStd::unique_ptr< IEntityDomain > entityDomain)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| IsInitialized() const =0 | Multiplayer::INetworkEntityManager | pure virtual |
| IsMarkedForRemoval(const ConstNetworkEntityHandle &entityHandle) const =0 | Multiplayer::INetworkEntityManager | pure virtual |
| MarkAlwaysRelevantToClients(const ConstNetworkEntityHandle &entityHandle, bool alwaysRelevant)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| MarkAlwaysRelevantToServers(const ConstNetworkEntityHandle &entityHandle, bool alwaysRelevant)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| MarkForRemoval(const ConstNetworkEntityHandle &entityHandle)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| NotifyControllersActivated(const ConstNetworkEntityHandle &entityHandle, EntityIsMigrating entityIsMigrating)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| NotifyControllersDeactivated(const ConstNetworkEntityHandle &entityHandle, EntityIsMigrating entityIsMigrating)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| NotifyEntitiesChanged()=0 | Multiplayer::INetworkEntityManager | pure virtual |
| NotifyEntitiesDirtied()=0 | Multiplayer::INetworkEntityManager | pure virtual |
| RemoveEntityFromEntityMap(NetEntityId netEntityId)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| RequestNetSpawnableInstantiation(const AZ::Data::Asset< AzFramework::Spawnable > &netSpawnable, const AZ::Transform &transform)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| SetMigrateTimeoutTimeMs(AZ::TimeMs timeoutTimeMs)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| SetupNetEntity(AZ::Entity *netEntity, PrefabEntityId prefabEntityId, NetEntityRole netEntityRole)=0 | Multiplayer::INetworkEntityManager | pure virtual |
| ~INetworkEntityManager()=default (defined in Multiplayer::INetworkEntityManager) | Multiplayer::INetworkEntityManager | virtual |