This is the complete list of members for Multiplayer::MultiplayerSystemComponent, including all inherited members.
| Activate() override | Multiplayer::MultiplayerSystemComponent | |
| AddClientMigrationEndEventHandler(ClientMigrationEndEvent::Handler &handler) override | Multiplayer::MultiplayerSystemComponent | virtual |
| AddClientMigrationStartEventHandler(ClientMigrationStartEvent::Handler &handler) override | Multiplayer::MultiplayerSystemComponent | virtual |
| AddConnectionAcquiredHandler(ConnectionAcquiredEvent::Handler &handler) override | Multiplayer::MultiplayerSystemComponent | virtual |
| AddEndpointDisconnectedHandler(EndpointDisconnectedEvent::Handler &handler) override | Multiplayer::MultiplayerSystemComponent | virtual |
| AddLevelLoadBlockedHandler(LevelLoadBlockedEvent::Handler &handler) override | Multiplayer::MultiplayerSystemComponent | virtual |
| AddNetworkInitHandler(NetworkInitEvent::Handler &handler) override | Multiplayer::MultiplayerSystemComponent | virtual |
| AddNoServerLevelLoadedHandler(NoServerLevelLoadedEvent::Handler &handler) override | Multiplayer::MultiplayerSystemComponent | virtual |
| AddNotifyClientMigrationHandler(NotifyClientMigrationEvent::Handler &handler) override | Multiplayer::MultiplayerSystemComponent | virtual |
| AddNotifyEntityMigrationEventHandler(NotifyEntityMigrationEvent::Handler &handler) override | Multiplayer::MultiplayerSystemComponent | virtual |
| AddServerAcceptanceReceivedHandler(ServerAcceptanceReceivedEvent::Handler &handler) override | Multiplayer::MultiplayerSystemComponent | virtual |
| AddSessionInitHandler(SessionInitEvent::Handler &) override | Multiplayer::MultiplayerSystemComponent | inlinevirtual |
| AddSessionShutdownHandler(SessionShutdownEvent::Handler &) override | Multiplayer::MultiplayerSystemComponent | inlinevirtual |
| AddVersionMismatchHandler(VersionMismatchEvent::Handler &handler) override | Multiplayer::MultiplayerSystemComponent | virtual |
| AZ_COMPONENT(MultiplayerSystemComponent, "{7C99C4C1-1103-43F9-AD62-8B91CF7C1981}") (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| AZ_RTTI(ISessionHandlingClientRequests, "{41DE6BD3-72BC-4443-BFF9-5B1B9396657A}") (defined in Multiplayer::ISessionHandlingClientRequests) | Multiplayer::ISessionHandlingClientRequests | |
| AZ_RTTI(IMultiplayer, "{90A001DD-AD31-46C7-9FBE-1059AFB7F5E9}") (defined in Multiplayer::IMultiplayer) | Multiplayer::IMultiplayer | |
| CompleteClientMigration(uint64_t temporaryUserIdentifier, AzNetworking::ConnectionId connectionId, const HostId &publicHostId, ClientInputId migratedClientInputId) override | Multiplayer::MultiplayerSystemComponent | virtual |
| Connect(const AZStd::string &remoteAddress, uint16_t port, const AZStd::string &connectionTicket="") override | Multiplayer::MultiplayerSystemComponent | virtual |
| Deactivate() override (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| DumpStats(const AZ::ConsoleCommandContainer &arguments) | Multiplayer::MultiplayerSystemComponent | |
| GetAgentType() const override | Multiplayer::MultiplayerSystemComponent | virtual |
| GetCurrentBlendFactor() const override | Multiplayer::MultiplayerSystemComponent | virtual |
| GetCurrentHostTimeMs() const override | Multiplayer::MultiplayerSystemComponent | virtual |
| GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType &incompatible) (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | static |
| GetNetworkEntityManager() override | Multiplayer::MultiplayerSystemComponent | virtual |
| GetNetworkTime() override | Multiplayer::MultiplayerSystemComponent | virtual |
| GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType &provided) (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | static |
| GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType &required) (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | static |
| GetShouldSpawnNetworkEntities() const override | Multiplayer::MultiplayerSystemComponent | virtual |
| GetStats() | Multiplayer::IMultiplayer | inline |
| GetTickOrder() override (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| HandleRequest(AzNetworking::IConnection *connection, const AzNetworking::IPacketHeader &packetHeader, MultiplayerPackets::Connect &packet) (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| HandleRequest(AzNetworking::IConnection *connection, const AzNetworking::IPacketHeader &packetHeader, MultiplayerPackets::Accept &packet) (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| HandleRequest(AzNetworking::IConnection *connection, const AzNetworking::IPacketHeader &packetHeader, MultiplayerPackets::ReadyForEntityUpdates &packet) (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| HandleRequest(AzNetworking::IConnection *connection, const AzNetworking::IPacketHeader &packetHeader, MultiplayerPackets::SyncConsole &packet) (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| HandleRequest(AzNetworking::IConnection *connection, const AzNetworking::IPacketHeader &packetHeader, MultiplayerPackets::ConsoleCommand &packet) (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| HandleRequest(AzNetworking::IConnection *connection, const AzNetworking::IPacketHeader &packetHeader, MultiplayerPackets::EntityUpdates &packet) (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| HandleRequest(AzNetworking::IConnection *connection, const AzNetworking::IPacketHeader &packetHeader, MultiplayerPackets::EntityRpcs &packet) (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| HandleRequest(AzNetworking::IConnection *connection, const AzNetworking::IPacketHeader &packetHeader, MultiplayerPackets::RequestReplicatorReset &packet) (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| HandleRequest(AzNetworking::IConnection *connection, const AzNetworking::IPacketHeader &packetHeader, MultiplayerPackets::ClientMigration &packet) (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| HandleRequest(AzNetworking::IConnection *connection, const AzNetworking::IPacketHeader &packetHeader, MultiplayerPackets::VersionMismatch &packet) (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| InitializeMultiplayer(MultiplayerAgentType state) override | Multiplayer::MultiplayerSystemComponent | virtual |
| ISessionHandlingClientRequests()=default (defined in Multiplayer::ISessionHandlingClientRequests) | Multiplayer::ISessionHandlingClientRequests | |
| IsHandshakeComplete(AzNetworking::IConnection *connection) const (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| MultiplayerSystemComponent() (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| OnConnect(AzNetworking::IConnection *connection) override (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| OnCreateSessionBegin(const SessionConfig &sessionConfig) override (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| OnCreateSessionEnd() override (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| OnDestroySessionBegin() override (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| OnDestroySessionEnd() override (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| OnDisconnect(AzNetworking::IConnection *connection, AzNetworking::DisconnectReason reason, AzNetworking::TerminationEndpoint endpoint) override (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| OnPacketLost(AzNetworking::IConnection *connection, AzNetworking::PacketId packetId) override (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| OnPacketReceived(AzNetworking::IConnection *connection, const AzNetworking::IPacketHeader &packetHeader, AzNetworking::ISerializer &serializer) override (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| OnRootSpawnableAssigned(AZ::Data::Asset< AzFramework::Spawnable > rootSpawnable, uint32_t generation) override | Multiplayer::MultiplayerSystemComponent | |
| OnRootSpawnableReady(AZ::Data::Asset< AzFramework::Spawnable > rootSpawnable, uint32_t generation) override (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| OnRootSpawnableReleased(uint32_t generation) override (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| OnSessionHealthCheck() override | Multiplayer::MultiplayerSystemComponent | |
| OnTick(float deltaTime, AZ::ScriptTimePoint time) override | Multiplayer::MultiplayerSystemComponent | |
| OnUpdateSessionBegin(const SessionConfig &sessionConfig, const AZStd::string &updateReason) override (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| OnUpdateSessionEnd() override (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | |
| Reflect(AZ::ReflectContext *context) (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | static |
| RegisterPlayerIdentifierForRejoin(uint64_t temporaryUserIdentifier, NetEntityId controlledEntityId) override | Multiplayer::MultiplayerSystemComponent | virtual |
| RequestPlayerJoinSession(const SessionConnectionConfig &sessionConnectionConfig) override | Multiplayer::MultiplayerSystemComponent | virtual |
| RequestPlayerLeaveSession() override | Multiplayer::MultiplayerSystemComponent | virtual |
| SendNotifyClientMigrationEvent(AzNetworking::ConnectionId connectionId, const HostId &hostId, uint64_t userIdentifier, ClientInputId lastClientInputId, NetEntityId controlledEntityId) override | Multiplayer::MultiplayerSystemComponent | virtual |
| SendNotifyEntityMigrationEvent(const ConstNetworkEntityHandle &entityHandle, const HostId &remoteHostId) override | Multiplayer::MultiplayerSystemComponent | virtual |
| SendReadyForEntityUpdates(bool readyForEntityUpdates) override | Multiplayer::MultiplayerSystemComponent | virtual |
| SetShouldSpawnNetworkEntities(bool value) override | Multiplayer::MultiplayerSystemComponent | virtual |
| ShouldBlockLevelLoading(const char *levelName) override | Multiplayer::MultiplayerSystemComponent | |
| StartHosting(uint16_t port=UseDefaultHostPort, bool isDedicated=true) override (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent | virtual |
| Terminate(AzNetworking::DisconnectReason reason) override | Multiplayer::MultiplayerSystemComponent | virtual |
| UseDefaultHostPort | Multiplayer::IMultiplayer | static |
| ValidateConnect(const AzNetworking::IpAddress &remoteAddress, const AzNetworking::IPacketHeader &packetHeader, AzNetworking::ISerializer &serializer) override | Multiplayer::MultiplayerSystemComponent | |
| ~IMultiplayer()=default (defined in Multiplayer::IMultiplayer) | Multiplayer::IMultiplayer | virtual |
| ~ISessionHandlingClientRequests()=default (defined in Multiplayer::ISessionHandlingClientRequests) | Multiplayer::ISessionHandlingClientRequests | virtual |
| ~MultiplayerSystemComponent() override (defined in Multiplayer::MultiplayerSystemComponent) | Multiplayer::MultiplayerSystemComponent |