Activate() | Multiplayer::NetworkEntityHandle | inline |
Compare(const ConstNetworkEntityHandle &lhs, const ConstNetworkEntityHandle &rhs) | Multiplayer::ConstNetworkEntityHandle | inlinestatic |
ConstNetworkEntityHandle()=default | Multiplayer::NetworkEntityHandle | |
ConstNetworkEntityHandle(AZ::Entity *entity, const NetworkEntityTracker *entityTracker=nullptr) | Multiplayer::NetworkEntityHandle | |
ConstNetworkEntityHandle(const ConstNetworkEntityHandle &)=default (defined in Multiplayer::NetworkEntityHandle) | Multiplayer::NetworkEntityHandle | |
Multiplayer::ConstNetworkEntityHandle::ConstNetworkEntityHandle(AZ::Entity *entity, const NetworkEntityTracker *entityTracker=nullptr) | Multiplayer::ConstNetworkEntityHandle | |
ConstNetworkEntityHandle(const ConstNetworkEntityHandle &)=default (defined in Multiplayer::ConstNetworkEntityHandle) | Multiplayer::ConstNetworkEntityHandle | |
Deactivate() | Multiplayer::NetworkEntityHandle | inline |
Exists() const | Multiplayer::ConstNetworkEntityHandle | |
FindComponent(const AZ::TypeId &typeId) (defined in Multiplayer::NetworkEntityHandle) | Multiplayer::NetworkEntityHandle | |
FindComponent() (defined in Multiplayer::NetworkEntityHandle) | Multiplayer::NetworkEntityHandle | inline |
FindComponent(const AZ::TypeId &typeId) const | Multiplayer::NetworkEntityHandle | |
FindComponent() const | Multiplayer::NetworkEntityHandle | |
FindComponent() const (defined in Multiplayer::NetworkEntityHandle) | Multiplayer::NetworkEntityHandle | inline |
Multiplayer::ConstNetworkEntityHandle::FindComponent(const AZ::TypeId &typeId) const | Multiplayer::ConstNetworkEntityHandle | |
Multiplayer::ConstNetworkEntityHandle::FindComponent() const | Multiplayer::ConstNetworkEntityHandle | |
FindController(const AZ::TypeId &typeId) | Multiplayer::NetworkEntityHandle | |
FindController() (defined in Multiplayer::NetworkEntityHandle) | Multiplayer::NetworkEntityHandle | |
FindController() (defined in Multiplayer::NetworkEntityHandle) | Multiplayer::NetworkEntityHandle | inline |
GetEntity() (defined in Multiplayer::ConstNetworkEntityHandle) | Multiplayer::ConstNetworkEntityHandle | |
GetEntity() const (defined in Multiplayer::ConstNetworkEntityHandle) | Multiplayer::ConstNetworkEntityHandle | |
GetNetBindComponent() const | Multiplayer::ConstNetworkEntityHandle | |
GetNetEntityId() const | Multiplayer::ConstNetworkEntityHandle | inline |
Init() | Multiplayer::NetworkEntityHandle | inline |
m_changeDirty (defined in Multiplayer::ConstNetworkEntityHandle) | Multiplayer::ConstNetworkEntityHandle | mutableprotected |
m_entity (defined in Multiplayer::ConstNetworkEntityHandle) | Multiplayer::ConstNetworkEntityHandle | mutableprotected |
m_netBindComponent (defined in Multiplayer::ConstNetworkEntityHandle) | Multiplayer::ConstNetworkEntityHandle | mutableprotected |
m_netEntityId (defined in Multiplayer::ConstNetworkEntityHandle) | Multiplayer::ConstNetworkEntityHandle | protected |
m_networkEntityTracker (defined in Multiplayer::ConstNetworkEntityHandle) | Multiplayer::ConstNetworkEntityHandle | protected |
operator bool() const (defined in Multiplayer::ConstNetworkEntityHandle) | Multiplayer::ConstNetworkEntityHandle | explicit |
operator!=(const ConstNetworkEntityHandle &rhs) const (defined in Multiplayer::ConstNetworkEntityHandle) | Multiplayer::ConstNetworkEntityHandle | |
operator<(const ConstNetworkEntityHandle &rhs) const (defined in Multiplayer::ConstNetworkEntityHandle) | Multiplayer::ConstNetworkEntityHandle | |
operator==(const ConstNetworkEntityHandle &rhs) const | Multiplayer::ConstNetworkEntityHandle | |
Reset() | Multiplayer::ConstNetworkEntityHandle | |
Reset(const ConstNetworkEntityHandle &handle) (defined in Multiplayer::ConstNetworkEntityHandle) | Multiplayer::ConstNetworkEntityHandle | |