Open 3D Engine Multiplayer Gem API Reference  24.09
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Multiplayer::NetworkEntityHandle Member List

This is the complete list of members for Multiplayer::NetworkEntityHandle, including all inherited members.

Activate()Multiplayer::NetworkEntityHandleinline
Compare(const ConstNetworkEntityHandle &lhs, const ConstNetworkEntityHandle &rhs)Multiplayer::ConstNetworkEntityHandleinlinestatic
ConstNetworkEntityHandle()=defaultMultiplayer::NetworkEntityHandle
ConstNetworkEntityHandle(AZ::Entity *entity, const NetworkEntityTracker *entityTracker=nullptr)Multiplayer::NetworkEntityHandle
ConstNetworkEntityHandle(const ConstNetworkEntityHandle &)=default (defined in Multiplayer::NetworkEntityHandle)Multiplayer::NetworkEntityHandle
Multiplayer::ConstNetworkEntityHandle::ConstNetworkEntityHandle(AZ::Entity *entity, const NetworkEntityTracker *entityTracker=nullptr)Multiplayer::ConstNetworkEntityHandle
ConstNetworkEntityHandle(const ConstNetworkEntityHandle &)=default (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandle
Deactivate()Multiplayer::NetworkEntityHandleinline
Exists() constMultiplayer::ConstNetworkEntityHandle
FindComponent(const AZ::TypeId &typeId) (defined in Multiplayer::NetworkEntityHandle)Multiplayer::NetworkEntityHandle
FindComponent() (defined in Multiplayer::NetworkEntityHandle)Multiplayer::NetworkEntityHandleinline
FindComponent(const AZ::TypeId &typeId) constMultiplayer::NetworkEntityHandle
FindComponent() constMultiplayer::NetworkEntityHandle
FindComponent() const (defined in Multiplayer::NetworkEntityHandle)Multiplayer::NetworkEntityHandleinline
Multiplayer::ConstNetworkEntityHandle::FindComponent(const AZ::TypeId &typeId) constMultiplayer::ConstNetworkEntityHandle
Multiplayer::ConstNetworkEntityHandle::FindComponent() constMultiplayer::ConstNetworkEntityHandle
FindController(const AZ::TypeId &typeId)Multiplayer::NetworkEntityHandle
FindController() (defined in Multiplayer::NetworkEntityHandle)Multiplayer::NetworkEntityHandle
FindController() (defined in Multiplayer::NetworkEntityHandle)Multiplayer::NetworkEntityHandleinline
GetEntity() (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandle
GetEntity() const (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandle
GetNetBindComponent() constMultiplayer::ConstNetworkEntityHandle
GetNetEntityId() constMultiplayer::ConstNetworkEntityHandleinline
Init()Multiplayer::NetworkEntityHandleinline
m_changeDirty (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandlemutableprotected
m_entity (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandlemutableprotected
m_netBindComponent (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandlemutableprotected
m_netEntityId (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandleprotected
m_networkEntityTracker (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandleprotected
operator bool() const (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandleexplicit
operator!=(const ConstNetworkEntityHandle &rhs) const (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandle
operator<(const ConstNetworkEntityHandle &rhs) const (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandle
operator==(const ConstNetworkEntityHandle &rhs) constMultiplayer::ConstNetworkEntityHandle
Reset()Multiplayer::ConstNetworkEntityHandle
Reset(const ConstNetworkEntityHandle &handle) (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandle