This is the complete list of members for Multiplayer::NetworkEntityManager, including all inherited members.
| AddControllersActivatedHandler(ControllersActivatedEvent::Handler &controllersActivatedHandler) override | Multiplayer::NetworkEntityManager | virtual |
| AddControllersDeactivatedHandler(ControllersDeactivatedEvent::Handler &controllersDeactivatedHandler) override | Multiplayer::NetworkEntityManager | virtual |
| AddEntityExitDomainHandler(EntityExitDomainEvent::Handler &entityExitDomainHandler) override | Multiplayer::NetworkEntityManager | virtual |
| AddEntityMarkedDirtyHandler(AZ::Event<>::Handler &entityMarkedDirtyHandle) override | Multiplayer::NetworkEntityManager | virtual |
| AddEntityNotifyChangesHandler(AZ::Event<>::Handler &entityNotifyChangesHandle) override | Multiplayer::NetworkEntityManager | virtual |
| AddEntityToEntityMap(NetEntityId netEntityId, AZ::Entity *entity) override | Multiplayer::NetworkEntityManager | virtual |
| AZ_RTTI(INetworkEntityManager, "{109759DE-9492-439C-A0B1-AE46E6FD029C}") (defined in Multiplayer::INetworkEntityManager) | Multiplayer::INetworkEntityManager | |
| ClearAllEntities() override | Multiplayer::NetworkEntityManager | virtual |
| ClearEntityFromRemovalList(const ConstNetworkEntityHandle &entityHandle) override | Multiplayer::NetworkEntityManager | virtual |
| CreateEntitiesImmediate(const AzFramework::Spawnable &spawnable, NetEntityRole netEntityRole, const AZ::Transform &transform, AutoActivate autoActivate) (defined in Multiplayer::NetworkEntityManager) | Multiplayer::NetworkEntityManager | |
| CreateEntitiesImmediate(const PrefabEntityId &prefabEntryId, NetEntityRole netEntityRole, const AZ::Transform &transform, AutoActivate autoActivate=AutoActivate::Activate) override | Multiplayer::NetworkEntityManager | virtual |
| CreateEntitiesImmediate(const PrefabEntityId &prefabEntryId, NetEntityId netEntityId, NetEntityRole netEntityRole, AutoActivate autoActivate, const AZ::Transform &transform) override | Multiplayer::NetworkEntityManager | virtual |
| DebugDraw() const override | Multiplayer::NetworkEntityManager | virtual |
| DispatchLocalDeferredRpcMessages() (defined in Multiplayer::NetworkEntityManager) | Multiplayer::NetworkEntityManager | |
| EntityList typedef (defined in Multiplayer::INetworkEntityManager) | Multiplayer::INetworkEntityManager | |
| ForceAssumeAuthority(const ConstNetworkEntityHandle &entityHandle) override | Multiplayer::NetworkEntityManager | virtual |
| GetAlwaysRelevantToClientsSet() const override | Multiplayer::NetworkEntityManager | virtual |
| GetAlwaysRelevantToServersSet() const override | Multiplayer::NetworkEntityManager | virtual |
| GetEntity(NetEntityId netEntityId) const override | Multiplayer::NetworkEntityManager | virtual |
| GetEntityCount() const override | Multiplayer::NetworkEntityManager | virtual |
| GetEntityDomain() const override | Multiplayer::NetworkEntityManager | virtual |
| GetHostId() const override | Multiplayer::NetworkEntityManager | virtual |
| GetMultiplayerComponentRegistry() override | Multiplayer::NetworkEntityManager | virtual |
| GetNetEntityIdById(const AZ::EntityId &entityId) const override | Multiplayer::NetworkEntityManager | virtual |
| GetNetworkEntityAuthorityTracker() override | Multiplayer::NetworkEntityManager | virtual |
| GetNetworkEntityTracker() override | Multiplayer::NetworkEntityManager | virtual |
| HandleEntitiesExitDomain(const NetEntityIdSet &entitiesNotInDomain) override | Multiplayer::NetworkEntityManager | virtual |
| HandleLocalRpcMessage(NetworkEntityRpcMessage &message) override | Multiplayer::NetworkEntityManager | virtual |
| Initialize(const HostId &hostId, AZStd::unique_ptr< IEntityDomain > entityDomain) override | Multiplayer::NetworkEntityManager | virtual |
| IsInitialized() const override | Multiplayer::NetworkEntityManager | virtual |
| IsMarkedForRemoval(const ConstNetworkEntityHandle &entityHandle) const override | Multiplayer::NetworkEntityManager | virtual |
| MarkAlwaysRelevantToClients(const ConstNetworkEntityHandle &entityHandle, bool alwaysRelevant) override | Multiplayer::NetworkEntityManager | virtual |
| MarkAlwaysRelevantToServers(const ConstNetworkEntityHandle &entityHandle, bool alwaysRelevant) override | Multiplayer::NetworkEntityManager | virtual |
| MarkForRemoval(const ConstNetworkEntityHandle &entityHandle) override | Multiplayer::NetworkEntityManager | virtual |
| NetworkEntityManager() (defined in Multiplayer::NetworkEntityManager) | Multiplayer::NetworkEntityManager | |
| NetworkEntityTag (defined in Multiplayer::NetworkEntityManager) | Multiplayer::NetworkEntityManager | static |
| NotifyControllersActivated(const ConstNetworkEntityHandle &entityHandle, EntityIsMigrating entityIsMigrating) override | Multiplayer::NetworkEntityManager | virtual |
| NotifyControllersDeactivated(const ConstNetworkEntityHandle &entityHandle, EntityIsMigrating entityIsMigrating) override | Multiplayer::NetworkEntityManager | virtual |
| NotifyEntitiesChanged() override | Multiplayer::NetworkEntityManager | virtual |
| NotifyEntitiesDirtied() override | Multiplayer::NetworkEntityManager | virtual |
| OnResolveAliases(AzFramework::Spawnable::EntityAliasVisitor &aliases, const AzFramework::SpawnableMetaData &metadata, const AzFramework::Spawnable::EntityList &entities) override | Multiplayer::NetworkEntityManager | |
| OnRootSpawnableAssigned(AZ::Data::Asset< AzFramework::Spawnable > rootSpawnable, uint32_t generation) override | Multiplayer::NetworkEntityManager | |
| OnRootSpawnableReleased(uint32_t generation) override (defined in Multiplayer::NetworkEntityManager) | Multiplayer::NetworkEntityManager | |
| RemoveEntityFromEntityMap(NetEntityId netEntityId) override | Multiplayer::NetworkEntityManager | virtual |
| RequestNetSpawnableInstantiation(const AZ::Data::Asset< AzFramework::Spawnable > &netSpawnable, const AZ::Transform &transform) override | Multiplayer::NetworkEntityManager | virtual |
| Reset() | Multiplayer::NetworkEntityManager | |
| SetMigrateTimeoutTimeMs(AZ::TimeMs timeoutTimeMs) override | Multiplayer::NetworkEntityManager | virtual |
| SetupNetEntity(AZ::Entity *netEntity, PrefabEntityId prefabEntityId, NetEntityRole netEntityRole) override | Multiplayer::NetworkEntityManager | virtual |
| ~INetworkEntityManager()=default (defined in Multiplayer::INetworkEntityManager) | Multiplayer::INetworkEntityManager | virtual |
| ~NetworkEntityManager() (defined in Multiplayer::NetworkEntityManager) | Multiplayer::NetworkEntityManager |