Get() const | Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE > | inline |
GetLastSerializedValue() const | Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE > | inline |
GetPrevious() const | Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE > | inline |
Modify() | Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE > | inline |
operator const BASE_TYPE &() const | Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE > | inline |
operator!=(const BASE_TYPE &rhs) const | Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE > | inline |
operator=(const BASE_TYPE &rhs) | Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE > | inline |
operator=(const RewindableObject &rhs) | Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE > | inline |
operator==(const BASE_TYPE &rhs) const | Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE > | inline |
RewindableObject()=default (defined in Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE >) | Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE > | |
RewindableObject(const BASE_TYPE &value) | Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE > | inline |
RewindableObject(const BASE_TYPE &value, AzNetworking::ConnectionId owningConnectionId) | Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE > | inlineexplicit |
RewindableObject(const RewindableObject &rhs) | Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE > | inline |
Serialize(AzNetworking::ISerializer &serializer) | Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE > | inline |
SetOwningConnectionId(AzNetworking::ConnectionId owningConnectionId) | Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE > | inline |