| ClearInertia()=0 | NvCloth::IClothConfigurator | pure virtual |
| ClearMotionConstraints()=0 | NvCloth::IClothConfigurator | pure virtual |
| ClearSeparationConstraints()=0 | NvCloth::IClothConfigurator | pure virtual |
| EnableContinuousCollision(bool value)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetAcceleationFilterWidth(AZ::u32 width)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetAngularInertia(const AZ::Vector3 &angularInertia)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetBendingPhaseConfig(float stiffness, float stiffnessMultiplier, float compressionLimit, float stretchLimit)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetCapsuleColliders(const AZStd::vector< AZ::u32 > &capsuleIndices)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetCapsuleColliders(AZStd::vector< AZ::u32 > &&capsuleIndices)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetCentrifugalInertia(const AZ::Vector3 ¢rifugalInertia)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetCollisionAffectsStaticParticles(bool value)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetCollisionFriction(float friction)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetCollisionMassScale(float scale)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetDamping(const AZ::Vector3 &damping)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetDampingAngularDrag(const AZ::Vector3 &angularDrag)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetDampingLinearDrag(const AZ::Vector3 &linearDrag)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetGravity(const AZ::Vector3 &gravity)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetHorizontalPhaseConfig(float stiffness, float stiffnessMultiplier, float compressionLimit, float stretchLimit)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetLinearInertia(const AZ::Vector3 &linearInertia)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetMass(float mass)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetMotionConstraints(const AZStd::vector< AZ::Vector4 > &constraints)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetMotionConstraints(AZStd::vector< AZ::Vector4 > &&constraints)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetMotionConstraintsBias(float bias)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetMotionConstraintsScale(float scale)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetMotionConstraintsStiffness(float stiffness)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetSelfCollisionDistance(float distance)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetSelfCollisionStiffness(float stiffness)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetSeparationConstraints(const AZStd::vector< AZ::Vector4 > &constraints)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetSeparationConstraints(AZStd::vector< AZ::Vector4 > &&constraints)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetShearingPhaseConfig(float stiffness, float stiffnessMultiplier, float compressionLimit, float stretchLimit)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetSolverFrequency(float frequency)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetSphereColliders(const AZStd::vector< AZ::Vector4 > &spheres)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetSphereColliders(AZStd::vector< AZ::Vector4 > &&spheres)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetStiffnessFrequency(float frequency)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetTetherConstraintScale(float scale)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetTetherConstraintStiffness(float stiffness)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetTransform(const AZ::Transform &transformWorld)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetVerticalPhaseConfig(float stiffness, float stiffnessMultiplier, float compressionLimit, float stretchLimit)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetWindDragCoefficient(float drag)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetWindFluidDensity(float density)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetWindLiftCoefficient(float lift)=0 | NvCloth::IClothConfigurator | pure virtual |
| SetWindVelocity(const AZ::Vector3 &velocity)=0 | NvCloth::IClothConfigurator | pure virtual |