Open 3D Engine OpenParticleSystem Gem API Reference 26.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
OpenParticle::ParticleEventHandler Member List

This is the complete list of members for OpenParticle::ParticleEventHandler, including all inherited members.

AZ_CLASS_ALLOCATOR(ParticleEventHandler, AZ::SystemAllocator, 0) (defined in OpenParticle::ParticleEventHandler)OpenParticle::ParticleEventHandler
CheckParam() (defined in OpenParticle::ParticleEventHandler)OpenParticle::ParticleEventHandler
emitNum (defined in OpenParticle::ParticleEventHandler)OpenParticle::ParticleEventHandler
emitterIndex (defined in OpenParticle::ParticleEventHandler)OpenParticle::ParticleEventHandler
emitterName (defined in OpenParticle::ParticleEventHandler)OpenParticle::ParticleEventHandler
eventType (defined in OpenParticle::ParticleEventHandler)OpenParticle::ParticleEventHandler
GetEmitterNames() const (defined in OpenParticle::ParticleEventHandler)OpenParticle::ParticleEventHandler
maxEventNum (defined in OpenParticle::ParticleEventHandler)OpenParticle::ParticleEventHandler
OnEmitterNameChanged(ParticleSourceData *p) override (defined in OpenParticle::ParticleEventHandler)OpenParticle::ParticleEventHandler
OnEmitterNameChangedNotify(size_t index) (defined in OpenParticle::ParticleEventHandler)OpenParticle::ParticleEventHandler
ParticleEventHandler() (defined in OpenParticle::ParticleEventHandler)OpenParticle::ParticleEventHandler
useEventInfo (defined in OpenParticle::ParticleEventHandler)OpenParticle::ParticleEventHandler
~ParticleEventHandler() (defined in OpenParticle::ParticleEventHandler)OpenParticle::ParticleEventHandler