Open 3D Engine PhysX Gem API Reference
24.09
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This is the complete list of members for PhysX::ActorData, including all inherited members.
ActorData()=default (defined in PhysX::ActorData) | PhysX::ActorData | |
ActorData(physx::PxActor *actor) (defined in PhysX::ActorData) | PhysX::ActorData | inline |
ActorData(ActorData &&actorData) (defined in PhysX::ActorData) | PhysX::ActorData | inline |
GetArticulationLink() (defined in PhysX::ActorData) | PhysX::ActorData | inline |
GetBodyHandle() const (defined in PhysX::ActorData) | PhysX::ActorData | inline |
GetCharacter() const (defined in PhysX::ActorData) | PhysX::ActorData | inline |
GetEntityId() const (defined in PhysX::ActorData) | PhysX::ActorData | inline |
GetRagdollNode() const (defined in PhysX::ActorData) | PhysX::ActorData | inline |
GetRigidBody() const (defined in PhysX::ActorData) | PhysX::ActorData | inline |
GetRigidBodyStatic() const (defined in PhysX::ActorData) | PhysX::ActorData | inline |
GetSimulatedBody() const (defined in PhysX::ActorData) | PhysX::ActorData | inline |
Invalidate() (defined in PhysX::ActorData) | PhysX::ActorData | inline |
IsValid() const (defined in PhysX::ActorData) | PhysX::ActorData | inline |
operator=(ActorData &&actorData) (defined in PhysX::ActorData) | PhysX::ActorData | inline |
SetArticulationLink(AzPhysics::SimulatedBody *articulationLink) (defined in PhysX::ActorData) | PhysX::ActorData | inline |
SetCharacter(Physics::Character *character) (defined in PhysX::ActorData) | PhysX::ActorData | inline |
SetEntityId(AZ::EntityId entityId) (defined in PhysX::ActorData) | PhysX::ActorData | inline |
SetRagdollNode(Physics::RagdollNode *ragdollNode) (defined in PhysX::ActorData) | PhysX::ActorData | inline |
SetRigidBody(AzPhysics::RigidBody *rigidBody) (defined in PhysX::ActorData) | PhysX::ActorData | inline |
SetRigidBodyStatic(AzPhysics::StaticRigidBody *rigidBody) (defined in PhysX::ActorData) | PhysX::ActorData | inline |