Open 3D Engine PhysX Gem API Reference
24.09
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This is the complete list of members for PhysX::CharacterController, including all inherited members.
AddVelocityForPhysicsTimestep(const AZ::Vector3 &velocity) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
AddVelocityForTick(const AZ::Vector3 &velocity) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
ApplyRequestedVelocity(float deltaTime) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
AttachShape(AZStd::shared_ptr< Physics::Shape > shape) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
AZ_CLASS_ALLOCATOR(CharacterController, AZ::SystemAllocator) (defined in PhysX::CharacterController) | PhysX::CharacterController | |
AZ_RTTI(PhysX::CharacterController, "{A75A7D19-BC21-4F7E-A3D9-05031D2DFC94}", Physics::Character) (defined in PhysX::CharacterController) | PhysX::CharacterController | |
CharacterController()=default (defined in PhysX::CharacterController) | PhysX::CharacterController | |
CharacterController(physx::PxController *pxController, AZStd::unique_ptr< CharacterControllerCallbackManager > callbackManager, AzPhysics::SceneHandle sceneHandle) (defined in PhysX::CharacterController) | PhysX::CharacterController | |
DisablePhysics() (defined in PhysX::CharacterController) | PhysX::CharacterController | |
EnablePhysics(const Physics::CharacterConfiguration &configuration) | PhysX::CharacterController | |
GetAabb() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetBasePosition() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetCallbackManager() (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetCenterPosition() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetColliderTag() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetCollisionGroup() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetCollisionLayer() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetEntityId() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetHalfForwardExtent() const (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetHalfSideExtent() const (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetHeight() const (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetMaximumSpeed() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetNativePointer() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetNativeType() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetOrientation() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetPosition() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetRadius() const (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetScene() override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetSlopeLimitDegrees() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetStepHeight() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetTransform() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetUpDirection() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
GetVelocity() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
Move(const AZ::Vector3 &requestedMovement, float deltaTime) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
RayCast(const AzPhysics::RayCastRequest &request) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
Reflect(AZ::ReflectContext *context) (defined in PhysX::CharacterController) | PhysX::CharacterController | static |
ResetRequestedVelocityForPhysicsTimestep() override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
ResetRequestedVelocityForTick() override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
Resize(float height) (defined in PhysX::CharacterController) | PhysX::CharacterController | |
SetBasePosition(const AZ::Vector3 &position) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
SetCollisionGroup(const AzPhysics::CollisionGroup &group) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
SetCollisionLayer(const AzPhysics::CollisionLayer &layer) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
SetFilterFlags(physx::PxQueryFlags filterFlags) (defined in PhysX::CharacterController) | PhysX::CharacterController | |
SetHalfForwardExtent(float halfForwardExtent) (defined in PhysX::CharacterController) | PhysX::CharacterController | |
SetHalfSideExtent(float halfSideExtent) (defined in PhysX::CharacterController) | PhysX::CharacterController | |
SetHeight(float height) (defined in PhysX::CharacterController) | PhysX::CharacterController | |
SetMaximumSpeed(float maximumSpeed) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
SetRadius(float radius) (defined in PhysX::CharacterController) | PhysX::CharacterController | |
SetRotation(const AZ::Quaternion &rotation) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
SetSlopeLimitDegrees(float slopeLimitDegrees) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
SetStepHeight(float stepHeight) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
SetTransform(const AZ::Transform &transform) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
SetUpDirection(const AZ::Vector3 &upDirection) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
~CharacterController() (defined in PhysX::CharacterController) | PhysX::CharacterController |