This is the complete list of members for PhysX::CharacterController, including all inherited members.
| AddVelocityForPhysicsTimestep(const AZ::Vector3 &velocity) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| AddVelocityForTick(const AZ::Vector3 &velocity) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| ApplyRequestedVelocity(float deltaTime) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| AttachShape(AZStd::shared_ptr< Physics::Shape > shape) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| AZ_CLASS_ALLOCATOR(CharacterController, AZ::SystemAllocator) (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| AZ_RTTI(PhysX::CharacterController, "{A75A7D19-BC21-4F7E-A3D9-05031D2DFC94}", Physics::Character) (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| CharacterController()=default (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| CharacterController(physx::PxController *pxController, AZStd::unique_ptr< CharacterControllerCallbackManager > callbackManager, AzPhysics::SceneHandle sceneHandle) (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| DisablePhysics() (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| EnablePhysics(const Physics::CharacterConfiguration &configuration) | PhysX::CharacterController | |
| GetAabb() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetBasePosition() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetCallbackManager() (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetCenterPosition() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetColliderTag() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetCollisionGroup() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetCollisionLayer() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetEntityId() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetHalfForwardExtent() const (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetHalfSideExtent() const (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetHeight() const (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetMaximumSpeed() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetNativePointer() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetNativeType() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetOrientation() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetPosition() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetRadius() const (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetScene() override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetSlopeLimitDegrees() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetStepHeight() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetTransform() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetUpDirection() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| GetVelocity() const override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| Move(const AZ::Vector3 &requestedMovement, float deltaTime) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| RayCast(const AzPhysics::RayCastRequest &request) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| Reflect(AZ::ReflectContext *context) (defined in PhysX::CharacterController) | PhysX::CharacterController | static |
| ResetRequestedVelocityForPhysicsTimestep() override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| ResetRequestedVelocityForTick() override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| Resize(float height) (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| SetBasePosition(const AZ::Vector3 &position) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| SetCollisionGroup(const AzPhysics::CollisionGroup &group) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| SetCollisionLayer(const AzPhysics::CollisionLayer &layer) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| SetFilterFlags(physx::PxQueryFlags filterFlags) (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| SetHalfForwardExtent(float halfForwardExtent) (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| SetHalfSideExtent(float halfSideExtent) (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| SetHeight(float height) (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| SetMaximumSpeed(float maximumSpeed) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| SetRadius(float radius) (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| SetRotation(const AZ::Quaternion &rotation) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| SetSlopeLimitDegrees(float slopeLimitDegrees) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| SetStepHeight(float stepHeight) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| SetTransform(const AZ::Transform &transform) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| SetUpDirection(const AZ::Vector3 &upDirection) override (defined in PhysX::CharacterController) | PhysX::CharacterController | |
| ~CharacterController() (defined in PhysX::CharacterController) | PhysX::CharacterController |