Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for PhysX::EditorHeightfieldColliderInterface, including all inherited members.
HandlerPolicy (defined in PhysX::EditorHeightfieldColliderInterface) | PhysX::EditorHeightfieldColliderInterface | static |
RequestHeightfieldBaking()=0 | PhysX::EditorHeightfieldColliderInterface | pure virtual |
~EditorHeightfieldColliderInterface()=default (defined in PhysX::EditorHeightfieldColliderInterface) | PhysX::EditorHeightfieldColliderInterface | virtual |