Open 3D Engine PhysX Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::Material Member List

This is the complete list of members for PhysX::Material, including all inherited members.

AZ_CLASS_ALLOCATOR(Material, AZ::SystemAllocator) (defined in PhysX::Material)PhysX::Material
AZ_RTTI(PhysX::Material, "{57A9681F-4025-4D66-891B-80CBC78BDEB9}", Physics::Material) (defined in PhysX::Material)PhysX::Material
CreateMaterialWithRandomId(const AZ::Data::Asset< Physics::MaterialAsset > &materialAsset)PhysX::Materialstatic
EnableCompliantContactMode(bool enabled) (defined in PhysX::Material)PhysX::Material
FindOrCreateMaterial(const AZ::Data::Asset< Physics::MaterialAsset > &materialAsset)PhysX::Materialstatic
FindOrCreateMaterials(const Physics::MaterialSlots &materialSlots)PhysX::Materialstatic
GetCompliantContactModeDamping() const (defined in PhysX::Material)PhysX::Material
GetCompliantContactModeStiffness() const (defined in PhysX::Material)PhysX::Material
GetDebugColor() const (defined in PhysX::Material)PhysX::Material
GetDensity() const (defined in PhysX::Material)PhysX::Material
GetDynamicFriction() const (defined in PhysX::Material)PhysX::Material
GetFrictionCombineMode() const (defined in PhysX::Material)PhysX::Material
GetProperty(AZStd::string_view propertyName) const override (defined in PhysX::Material)PhysX::Material
GetPxMaterial() const (defined in PhysX::Material)PhysX::Material
GetRestitution() const (defined in PhysX::Material)PhysX::Material
GetRestitutionCombineMode() const (defined in PhysX::Material)PhysX::Material
GetStaticFriction() const (defined in PhysX::Material)PhysX::Material
IsCompliantContactModeEnabled() const (defined in PhysX::Material)PhysX::Material
MaterialManager (defined in PhysX::Material)PhysX::Materialfriend
OnAssetReady(AZ::Data::Asset< AZ::Data::AssetData > asset) override (defined in PhysX::Material)PhysX::Materialprotected
OnAssetReloaded(AZ::Data::Asset< AZ::Data::AssetData > asset) override (defined in PhysX::Material)PhysX::Materialprotected
SetCompliantContactModeDamping(float damping) (defined in PhysX::Material)PhysX::Material
SetCompliantContactModeStiffness(float stiffness) (defined in PhysX::Material)PhysX::Material
SetDebugColor(const AZ::Color &debugColor) (defined in PhysX::Material)PhysX::Material
SetDensity(float density) (defined in PhysX::Material)PhysX::Material
SetDynamicFriction(float dynamicFriction) (defined in PhysX::Material)PhysX::Material
SetFrictionCombineMode(CombineMode mode) (defined in PhysX::Material)PhysX::Material
SetProperty(AZStd::string_view propertyName, Physics::MaterialPropertyValue value) override (defined in PhysX::Material)PhysX::Material
SetRestitution(float restitution) (defined in PhysX::Material)PhysX::Material
SetRestitutionCombineMode(CombineMode mode) (defined in PhysX::Material)PhysX::Material
SetStaticFriction(float staticFriction) (defined in PhysX::Material)PhysX::Material
~Material() override (defined in PhysX::Material)PhysX::Material