Open 3D Engine PhysX Gem API Reference  24.09
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PhysX::MeshColliderComponent Member List

This is the complete list of members for PhysX::MeshColliderComponent, including all inherited members.

Activate() override (defined in PhysX::MeshColliderComponent)PhysX::MeshColliderComponent
AZ_COMPONENT(MeshColliderComponent, "{F3C7996A-F9B8-4AFD-B2A1-6DE971EFDA11}", BaseColliderComponent) (defined in PhysX::MeshColliderComponent)PhysX::MeshColliderComponent
AZ_COMPONENT(BaseColliderComponent, "{D0D48233-DCCA-4125-A6AE-4E5AC5E722D3}") (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponent
BaseColliderComponent()=default (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponent
Deactivate() override (defined in PhysX::MeshColliderComponent)PhysX::MeshColliderComponent
GetColliderShapeAabb() override (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponent
GetCollisionGroupName() override (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponent
GetCollisionLayerName() override (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponent
GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType &dependent) (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponentinlineprotectedstatic
GetIncompatibleServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType &incompatible) (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponentinlineprotectedstatic
GetMeshAsset() const override (defined in PhysX::MeshColliderComponent)PhysX::MeshColliderComponent
GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType &provided) (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponentinlineprotectedstatic
GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType &required) (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponentinlineprotectedstatic
GetShapeConfigurations() override (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponent
GetShapes() override (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponent
IsTrigger() override (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponent
m_colliderConfiguration (defined in PhysX::MeshColliderComponent)PhysX::MeshColliderComponentprotected
m_shapeConfigList (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponentprotected
m_shapeConfiguration (defined in PhysX::MeshColliderComponent)PhysX::MeshColliderComponentprotected
m_shapeInfoCache (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponentprotected
MeshColliderComponent()=default (defined in PhysX::MeshColliderComponent)PhysX::MeshColliderComponent
OnAssetReady(AZ::Data::Asset< AZ::Data::AssetData > asset) override (defined in PhysX::MeshColliderComponent)PhysX::MeshColliderComponent
OnAssetReloaded(AZ::Data::Asset< AZ::Data::AssetData > asset) override (defined in PhysX::MeshColliderComponent)PhysX::MeshColliderComponent
OnTransformChanged(const AZ::Transform &local, const AZ::Transform &world) override (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponent
Reflect(AZ::ReflectContext *context) (defined in PhysX::MeshColliderComponent)PhysX::MeshColliderComponentstatic
SetCollisionGroup(const AZStd::string &groupName, AZ::Crc32 filterTag) override (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponent
SetCollisionLayer(const AZStd::string &layerName, AZ::Crc32 filterTag) override (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponent
SetMeshAsset(const AZ::Data::AssetId &id) override (defined in PhysX::MeshColliderComponent)PhysX::MeshColliderComponent
SetShapeConfigurationList(const AzPhysics::ShapeColliderPairList &shapeConfigList) (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponent
ToggleCollisionLayer(const AZStd::string &layerName, AZ::Crc32 filterTag, bool enabled) override (defined in PhysX::BaseColliderComponent)PhysX::BaseColliderComponent
UpdateMeshAsset() (defined in PhysX::MeshColliderComponent)PhysX::MeshColliderComponentprotected
UpdateScaleForShapeConfigs() overridePhysX::MeshColliderComponentvirtual
~MeshColliderComponent() override=default (defined in PhysX::MeshColliderComponent)PhysX::MeshColliderComponent