This is the complete list of members for PhysX::PhysXScene, including all inherited members.
| AddJoint(const AzPhysics::JointConfiguration *jointConfig, AzPhysics::SimulatedBodyHandle parentBody, AzPhysics::SimulatedBodyHandle childBody) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| AddSimulatedBodies(const AzPhysics::SimulatedBodyConfigurationList &simulatedBodyConfigs) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| AddSimulatedBody(const AzPhysics::SimulatedBodyConfiguration *simulatedBodyConfig) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| AZ_CLASS_ALLOCATOR_DECL (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| AZ_RTTI(PhysXScene, "{B0FCFDE6-8B59-49D8-8819-E8C2F1EDC182}", AzPhysics::Scene) (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| DisableSimulationOfBody(AzPhysics::SimulatedBodyHandle bodyHandle) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| EnableSimulationOfBody(AzPhysics::SimulatedBodyHandle bodyHandle) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| FinishSimulation() override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| FlushTransformSync() | PhysX::PhysXScene | |
| GetConfiguration() const override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| GetGravity() const override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| GetJointFromHandle(AzPhysics::JointHandle jointHandle) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| GetNativePointer() const override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| GetOrCreateControllerManager() (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| GetSceneHandle() const (defined in PhysX::PhysXScene) | PhysX::PhysXScene | inline |
| GetSimulatedBodiesFromHandle(const AzPhysics::SimulatedBodyHandleList &bodyHandles) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| GetSimulatedBodyFromHandle(AzPhysics::SimulatedBodyHandle bodyHandle) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| GetSimulatedBodyList() const (defined in PhysX::PhysXScene) | PhysX::PhysXScene | inline |
| IsEnabled() const override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| PhysXScene(const AzPhysics::SceneConfiguration &config, const AzPhysics::SceneHandle &sceneHandle) (defined in PhysX::PhysXScene) | PhysX::PhysXScene | explicit |
| QueryScene(const AzPhysics::SceneQueryRequest *request) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| QueryScene(const AzPhysics::SceneQueryRequest *request, AzPhysics::SceneQueryHits &result) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| QuerySceneAsync(AzPhysics::SceneQuery::AsyncRequestId requestId, const AzPhysics::SceneQueryRequest *request, AzPhysics::SceneQuery::AsyncCallback callback) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| QuerySceneAsyncBatch(AzPhysics::SceneQuery::AsyncRequestId requestId, const AzPhysics::SceneQueryRequests &requests, AzPhysics::SceneQuery::AsyncBatchCallback callback) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| QuerySceneBatch(const AzPhysics::SceneQueryRequests &requests) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| RemoveJoint(AzPhysics::JointHandle jointHandle) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| RemoveSimulatedBodies(AzPhysics::SimulatedBodyHandleList &bodyHandles) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| RemoveSimulatedBody(AzPhysics::SimulatedBodyHandle &bodyHandle) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| SetEnabled(bool enable) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| SetGravity(const AZ::Vector3 &gravity) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| StartSimulation(float deltatime) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| SuppressCollisionEvents(const AzPhysics::SimulatedBodyHandle &bodyHandleA, const AzPhysics::SimulatedBodyHandle &bodyHandleB) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| UnsuppressCollisionEvents(const AzPhysics::SimulatedBodyHandle &bodyHandleA, const AzPhysics::SimulatedBodyHandle &bodyHandleB) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| UpdateConfiguration(const AzPhysics::SceneConfiguration &config) override (defined in PhysX::PhysXScene) | PhysX::PhysXScene | |
| ~PhysXScene() (defined in PhysX::PhysXScene) | PhysX::PhysXScene |