Open 3D Engine PhysX Gem API Reference
24.09
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This is the complete list of members for PhysX::RigidBodyComponent, including all inherited members.
Activate() override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | protected |
ApplyAngularImpulse(const AZ::Vector3 &angularImpulse) override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
ApplyLinearImpulse(const AZ::Vector3 &impulse) override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
ApplyLinearImpulseAtWorldPoint(const AZ::Vector3 &impulse, const AZ::Vector3 &worldPoint) override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
AZ_COMPONENT(RigidBodyComponent, "{D4E52A70-BDE1-4819-BD3C-93AB3F4F3BE3}") (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
Deactivate() override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | protected |
DisablePhysics() override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
EnablePhysics() override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
ForceAsleep() override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
ForceAwake() override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetAabb() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetAngularDamping() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetAngularVelocity() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetCenterOfMassLocal() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetCenterOfMassWorld() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetConfiguration() (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | inline |
GetDependentServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType &dependent) (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | inlinestatic |
GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType &incompatible) (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | inlinestatic |
GetInertiaLocal() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetInertiaWorld() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetInverseInertiaLocal() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetInverseInertiaWorld() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetInverseMass() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetLinearDamping() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetLinearVelocity() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetLinearVelocityAtWorldPoint(const AZ::Vector3 &worldPoint) const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetMass() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType &provided) (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | inlinestatic |
GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType &required) (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | inlinestatic |
GetRigidBody() override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetSimulatedBody() override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetSimulatedBodyHandle() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetSleepThreshold() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
GetTickOrder() override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | protected |
Init() override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | protected |
IsAwake() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
IsGravityEnabled() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
IsKinematic() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
IsPhysicsEnabled() const override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
OnEntityActivated(const AZ::EntityId &entityId) override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | protected |
OnTick(float deltaTime, AZ::ScriptTimePoint time) override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | protected |
OnTransformChanged(const AZ::Transform &local, const AZ::Transform &world) override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | protected |
RayCast(const AzPhysics::RayCastRequest &request) override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
Reflect(AZ::ReflectContext *context) (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | static |
RigidBodyComponent() (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
RigidBodyComponent(const AzPhysics::RigidBodyConfiguration &config, AzPhysics::SceneHandle sceneHandle) (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | explicit |
RigidBodyComponent(const AzPhysics::RigidBodyConfiguration &baseConfig, const RigidBodyConfiguration &physxSpecificConfig, AzPhysics::SceneHandle sceneHandle) (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
SetAngularDamping(float damping) override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
SetAngularVelocity(const AZ::Vector3 &angularVelocity) override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
SetCenterOfMassOffset(const AZ::Vector3 &comOffset) override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
SetGravityEnabled(bool enabled) override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
SetKinematic(bool kinematic) override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
SetKinematicTarget(const AZ::Transform &targetPosition) override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
SetLinearDamping(float damping) override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
SetLinearVelocity(const AZ::Vector3 &velocity) override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
SetMass(float mass) override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
SetSimulationEnabled(bool enabled) override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
SetSleepThreshold(float threshold) override (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent | |
~RigidBodyComponent() override=default (defined in PhysX::RigidBodyComponent) | PhysX::RigidBodyComponent |