This is the complete list of members for PhysX::SceneSimulationFilterCallback, including all inherited members.
pairFound(physx::PxU32 pairId, physx::PxFilterObjectAttributes attributes0, physx::PxFilterData filterData0, const physx::PxActor *actor0, const physx::PxShape *shape0, physx::PxFilterObjectAttributes attributes1, physx::PxFilterData filterData1, const physx::PxActor *actor1, const physx::PxShape *shape1, physx::PxPairFlags &pairFlags) override (defined in PhysX::SceneSimulationFilterCallback) | PhysX::SceneSimulationFilterCallback | |
pairLost(physx::PxU32 pairId, physx::PxFilterObjectAttributes attributes0, physx::PxFilterData filterData0, physx::PxFilterObjectAttributes attributes1, physx::PxFilterData filterData1, bool objectRemoved) override (defined in PhysX::SceneSimulationFilterCallback) | PhysX::SceneSimulationFilterCallback | |
RegisterSuppressedCollision(const AzPhysics::SimulatedBody *body0, const AzPhysics::SimulatedBody *body1) | PhysX::SceneSimulationFilterCallback | |
SceneSimulationFilterCallback()=default (defined in PhysX::SceneSimulationFilterCallback) | PhysX::SceneSimulationFilterCallback | |
statusChange(physx::PxU32 &pairId, physx::PxPairFlags &pairFlags, physx::PxFilterFlags &filterFlags) override (defined in PhysX::SceneSimulationFilterCallback) | PhysX::SceneSimulationFilterCallback | |
UnregisterSuppressedCollision(const AzPhysics::SimulatedBody *body0, const AzPhysics::SimulatedBody *body1) | PhysX::SceneSimulationFilterCallback | |
~SceneSimulationFilterCallback()=default (defined in PhysX::SceneSimulationFilterCallback) | PhysX::SceneSimulationFilterCallback |