Open 3D Engine ROS2 Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for ROS2::CameraSensor, including all inherited members.
CameraSensor(const CameraSensorDescription &cameraSensorDescription, const AZ::EntityId &entityId) | ROS2::CameraSensor | |
GetCameraSensorDescription() const | ROS2::CameraSensor | |
m_cameraPublishers (defined in ROS2::CameraSensor) | ROS2::CameraSensor | protected |
m_cameraSensorDescription | ROS2::CameraSensor | protected |
m_entityId (defined in ROS2::CameraSensor) | ROS2::CameraSensor | protected |
m_pipeline (defined in ROS2::CameraSensor) | ROS2::CameraSensor | protected |
m_pipelineName (defined in ROS2::CameraSensor) | ROS2::CameraSensor | protected |
RequestFrame(const AZ::Transform &cameraPose, AZStd::function< void(const AZ::RPI::AttachmentReadback::ReadbackResult &result)> callback) | ROS2::CameraSensor | protected |
RequestMessagePublication(const AZ::Transform &cameraPose, const std_msgs::msg::Header &header) | ROS2::CameraSensor | virtual |
SetupPasses() | ROS2::CameraSensor | protected |
~CameraSensor() | ROS2::CameraSensor | virtual |