Open 3D Engine ROS2 Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for ROS2::EventSourceAdapter< EventSourceT >, including all inherited members.
ConnectToAdaptedEvent(typename EventSourceT::AdaptedEventHandlerType &adaptedEventHandler) | ROS2::EventSourceAdapter< EventSourceT > | inline |
ConnectToSourceEvent(typename EventSourceT::SourceEventHandlerType &sourceEventHandler) | ROS2::EventSourceAdapter< EventSourceT > | inline |
GetEffectiveFrequency() const | ROS2::EventSourceAdapter< EventSourceT > | inline |
Reflect(AZ::ReflectContext *context) (defined in ROS2::EventSourceAdapter< EventSourceT >) | ROS2::EventSourceAdapter< EventSourceT > | inlinestatic |
SetFrequency(float adaptedFrequency) | ROS2::EventSourceAdapter< EventSourceT > | inline |
Start() | ROS2::EventSourceAdapter< EventSourceT > | inline |
Stop() | ROS2::EventSourceAdapter< EventSourceT > | inline |