Open 3D Engine StartingPointCamera Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for Camera::OffsetPosition, including all inherited members.
Activate(AZ::EntityId) override (defined in Camera::OffsetPosition) | Camera::OffsetPosition | inline |
AdjustLookAtTarget(float deltaTime, const AZ::Transform &targetTransform, AZ::Transform &outLookAtTargetTransform) override (defined in Camera::OffsetPosition) | Camera::OffsetPosition | |
AZ_CLASS_ALLOCATOR(OffsetPosition, AZ::SystemAllocator) (defined in Camera::OffsetPosition) | Camera::OffsetPosition | |
AZ_RTTI(OffsetPosition, "{5B2975A6-839B-4DE0-842B-EDE78D778BC9}", ICameraLookAtBehavior) (defined in Camera::OffsetPosition) | Camera::OffsetPosition | |
Deactivate() override (defined in Camera::OffsetPosition) | Camera::OffsetPosition | inline |
Reflect(AZ::ReflectContext *reflection) (defined in Camera::OffsetPosition) | Camera::OffsetPosition | static |
~OffsetPosition() override=default (defined in Camera::OffsetPosition) | Camera::OffsetPosition |